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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《Luxology官方modo系列視頻教程--背包建模》(Luxology.modo.Training.Video.Backpack.Modeling)[光盤鏡像]
《Luxology官方modo系列視頻教程--背包建模》(Luxology.modo.Training.Video.Backpack.Modeling)[光盤鏡像]
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資源類別 電腦基礎
發布時間 2017/7/13
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《Luxology官方modo系列視頻教程--背包建模》(Luxology.modo.Training.Video.Backpack.Modeling)[光盤鏡像] 簡介: 中文名 : Luxology官方modo系列視頻教程--背包建模 英文名 : Luxology.modo.Training.Video.Backpack.Modeling 資源格式 : 光盤鏡像 學校 : Luxology 主講人 : Adam Ohern 發行日期 : 2010年 對白語言 : 英語 文字語言 : 英文 簡介 : . 語言:英語 網址:http:/
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"《Luxology官方modo系列視頻教程--背包建模》(Luxology.modo.Training.Video.Backpack.Modeling)[光盤鏡像]"介紹
中文名: Luxology官方modo系列視頻教程--背包建模
英文名: Luxology.modo.Training.Video.Backpack.Modeling
資源格式: 光盤鏡像
學校: Luxology
主講人: Adam Ohern
發行日期: 2010年
對白語言: 英語
文字語言: 英文
簡介:

.
語言:英語
網址:http://www.luxology.com/store/backpack/
類別:教程
(xuehui@TLF)
Luxology官方modo系列視頻教程--背包建模,一個紡織品造型和渲染視頻教程
在這部2小時01分鐘的教學中,Adam Ohern以設計一個背包造型來演示“紡織品”的建模技術,包括一些像繩之類的有趣細節和縫紉線等難建模的復雜部位。該系列教學強調modo設計真實感紡織品的技術,包括快速構建模型,部分曲面模型的細節設計,基於圖像雕塑,紋理和渲染。適合使用modo 401 SP4中級以上的用戶,modo 501用戶也需會獲的有益指導 ,但將不得不適應其一些新指令操作方式。
http://www.luxology.com/store/backpack/images/modo_backpack.gif
Modeling a Backpack
Soft goods modeling and rendering Video Tutorial
As many an industrial designer knows, modo is an excellent tool to illustrate designs for internal design reviews, client approval or marketing. We asked Adam Ohern to create this video tutorial that walks through many of the real-world tools and techniques that he uses when illustrating his concept designs as a working industrial designer. The design he created is a backpack, which not only offers the opportunity to introduce “soft goods” modeling techniques, it also has some hard bits and interesting details like cords and stitching. The methods used by Adam have applicability to a wide range of textile-oriented designs including handbags, gloves, flexible athletic gear and soft recreational equipment.
This tutorial was developed for modo 401. modo 501 users may find the tutorial useful, but will have to adapt some instructions to new techniques found in modo 501.
The set includes over two hours of instructional video footage, and also includes incremental step-by-step modo files for each video that let you jump in at any stage. Some Photoshop brushes are also provided as a bonus. This series emphasizes real-world techniques for soft-goods design in modo, including rapid form development, Subdivision surface model detailing, image-based sculpting, texturing, and rendering. The videos are narrated in English and are designed for people with at least an intermediate knowledge of modo.

Backpack Modeling Series
Includes:
Video Parts 01 - 03
Total Running Time: 2 hours 1 minute
Experience Level:
Intermediate modo user.
Software Required:
modo 401 SP 4. Photoshop or other image editing software.
The Video Tutorial was developed using modo 401.
modo 501 users may find the tutorial useful, but will have to adapt some instructions to new techniques found in modo 501.
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本資源下載鏈接來自TLF


Fileserve.com
http://www.fileserve.com/file/cMX7SmX/Luxo...art1.rar
http://www.fileserve.com/file/DFsBXda/Luxo...art2.rar
http://www.fileserve.com/file/cXb7SJz/Luxo...art3.rar
http://www.fileserve.com/file/bYXrZ9y/Luxo...art4.rar
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Filesonic.com
http://www.filesonic.com/file/71048159/Lux...art1.rar
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http://www.filesonic.com/file/71048771/Lux...art4.rar
http://www.filesonic.com/file/71048535/Lux...art5.rar
BitShare.com
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目錄:
Videos in Section 01 — Form DevelopmentTopics covered include:
Setup: Importing of backdrop images, and the creation of a basic form, or “buck” around which to build the backpack.
Basic Volumes: Rough forms are quickly built for the main compartment, using sculpting tools, edge bevel, polygon bevel, loop slice, edge slice, and others.
Volume Slabs: Once the rough forms are completed, they can be used as a starting point for creating the final “slab” forms that will comprise the final design.
Other Slabs: Creating the basic geometry for the shoulder straps, waist straps, and the back rest.
Video Part 2: Modeling Details and SculptingTopics covered include:
Minor Details: Adding small folds in fabric and reflector pieces.
Straps: Building the various nylon straps that hold the backpack together, using edge extend, bevel, slice, background constraints, and other handy tricks.
Buckles: Covers importing geometry from SolidWorks and/or Rhino, as well as building the buckles manually in sub-d.
Details: The zipper pulls and bungee straps on the sides of the backpack help to bring the concept to life, and they're surprisingly easy to do using the versatile “bridge” tool.
Sculpting: Adding the folds into the fabric on the side of the backpack can be achieved quickly and efficiently using an image-based sculpting method called “displacement mapping”.
Video Part 3: Finishing & RenderingTopics covered include:
Procedurals: The nylon materials on the backpack are achieved using a type of map called a “procedural”, in this case we’ll be using “grid” in various ways to achieve complex bump maps across our various materials.
Stitching: Stitching can add a lot of depth and character to your model, particularly if you’re able to use stitching to introduce a colored accent. Here I use a simple two-step Photoshop method to implement clean, smooth stitches simply and predictably.
Render: In this video we’ll set up our render for final output, and even take a look at the final outputs in Photoshop, so you can get the most out of each render!
Conclusion: Parting words from the designer. 
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