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《電影視覺特效(三維計算機圖形軟件)》(SideFX Houdini Master)v11.1.67 Win32_VC8|Win64[壓縮包]
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《電影視覺特效(三維計算機圖形軟件)》(SideFX Houdini Master)v11.1.67 Win32_VC8|Win64[壓縮包] 簡介: 中文名 : 電影視覺特效(三維計算機圖形軟件) 英文名 : SideFX Houdini Master 資源格式 : 壓縮包 版本 : v11.1.67 Win32_VC8|Win64 發行時間 : 2011年 制作發行 : Side Effects Software Inc. 地區 : 美國 語言 : 英文 簡介 :   Houdini Master(電影特效魔術師
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"《電影視覺特效(三維計算機圖形軟件)》(SideFX Houdini Master)v11.1.67 Win32_VC8|Win64[壓縮包]"介紹
中文名: 電影視覺特效(三維計算機圖形軟件)
英文名: SideFX Houdini Master
資源格式: 壓縮包
版本: v11.1.67 Win32_VC8|Win64
發行時間: 2011年
制作發行: Side Effects Software Inc.
地區: 美國
語言: 英文
簡介:

  Houdini Master(電影特效魔術師)是Side Effects Software的旗艦級產品,是創建高級視覺效果的終極工具,因為它的橫跨公司的整個產品線的能力,Houdini Master為那些想讓電腦動畫更加精彩的藝術家們空前的能力和工作效率。
  Houdini 是一個特效方面非常強大的軟件。許多電影特效都是由它完成:指環王中“甘道夫”放的那些“魔法禮花”,還有“水馬”沖垮“戒靈”的場面,後天中的龍卷風等等,a52的汽車廣告,反正只要是涉及DD公司制作的好萊塢一線大片,幾乎都會有Houdini參與和應用。

Houdini是一款三維計算機圖形軟件,由加拿大Side Effects Software Inc.(簡稱SESI)公司開發,SESI公司由Kim Davidson和Greg Hermanovic創建於1987年。Houdini是在Prisms基礎上重新開發而來,可運行於Linux, Windows, Mac OS等操作系統,是完全基於節點模式設計的產物,其結構、操作方式等和其它的三維軟件有很大的差異。Houdini自帶的渲染器是Mantra,基於Reyes渲染架構,因此也能夠快速的渲染運動模糊、景深和置換效果。 Mantra是經過產品驗證的成熟渲染器,可以滿足電影級別的渲染要求。當然,Houdini也有第三方渲染器的接口,比如:RenderMan、Mental ray、Vray和Torque等,可以把場景導出到這些渲染引擎進行渲染。
模組
Objects ---Object scene-----------------場景描述模塊
SOPs -------Surface OPerations -----------------表面編輯模組
POPs------- Particle OPerations -----------------粒子編輯模組
CHOPs-------CHannel OPerations-----------------通道編輯模組
COPs-------Compositing OPerations-----------------圖像合成模組
SHOPs-------Shader OPerations -----------------材質編輯模組
VOPs -------Vex OPerations -----------------VEX模組
Outputs -------Render outputs -----------------渲染輸出模塊
DOPs -------Dynamics OPerations -----------------動力學編輯模組
Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.
VFX Tools
"The new FLIP fluid solver is going to make a big difference for artists in production," says Kim Davidson, President and CEO, Side Effects Software. "Not only is it up to 70 times faster, it draws on the power of our renowned particle tools to offer an unprecedented level of directability."
The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results.
Rendering and Lighting
The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps.
Houdini’s Mantra renderer is being used more and more in production and with Houdini 11 it becomes more accessible to artists. Houdini 11 ships with a robust general-purpose material which includes features such as sub-surface scattering and per-light exports. Houdini 11 includes new lights to make it easier to set up and render shots.
"With Mantra, artists now have more options, more control and a significant improvement in speed," says Davidson. "And as always, Mantra-tokens are unlimited which means that renderings can be distributed across as many machines as required."
More Features
In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:
User Interface
New, bezier-style connectors in the network editors
New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
Enhancements to bundles to strengthen light-linking workflow
Z-up support
Vertex Normals
Support for vertex normals in OpenGL
Network Rendering
Network-distributed IPR
HQueue for Windows and Mac
Gold release of Houdini Cloud rendering tools
Volumes
Support for multi-resolution volumes with merging, feathering and surfacing tools VEX Volume Procedural
Volume Quality setting in viewport
Camera frustum volumes with tapering values.
Higher quality viewport visualization of volumes
Texturing
Support for Disney's "ptex" format
Point clouds
New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)
New point cloud functions
Fluids
New Fluid Shelf tools – target smoke, source from surface, resize voxel grid
SPH particle fluid solver up to twice as fast
Ability to rotate voxel grid to create non axis-aligned fluid container
Fur
More shelf tools for hair grooming
Control over guide hair distribution for faster interactivity while grooming
Combing direction can now be controlled by skin shaders
No need for rest attribute
Distributed wire solver output node
Cloth
Support for cloth pinching and layering
Direct support for non-stretchy cloth (stretch/shear/bend constraints)
Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces - this provides as unified cloth solver for particles, wires and cloth surfaces.
Distributed cloth solver output node
Crowd Control
New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) – for crowds and more
New python module that lets developers easily embed C++ code into python code
Homepage: http://anonymz.com/?http://www.sidefx.com/

Operating System
Windows: Tested on Windows XP, Vista, and Windows 7 (32 and 64 bit)
Memory
2 GB required
2-4 GB+ recommended
4-6 GB+ and 64bit strongly recommended for fluid simulations
Multiprocessor systems should be configured with additional RAM
Houdini supports multiprocessor compositing and rendering
Processor
Recent generation 32 or 64-bit AMD or Intel processor (requires SSE or higher)
Houdini supports MMX and Streaming SIMD (SSE2) where present
Disk Space
500 MB required for installation
Input Devices
3 Button mouse required
Scroll wheel used where present
Wacom tablet recommended for Houdini's brush-based tools
Graphics Card
Workstation-class OpenGL graphics card, such as NVidia Quadro and ATI Fire Pro, are required for professional use in production.
Non-workstation cards, such as GeForce and Radeon, can be used at your own risk. They may be used for learning and personal use but they are not supported as you may experience display problems, slow performance, and the software exiting unexpectedly.
Graphic Card drivers: NVidia: 185 or higher, ATI: 8.683 or higher.
Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen)
512MB VRAM required for single 1920x1080 display or lower
1GB VRAM required for dual displays or single displays greater than 1920x1080
Minimum OpenGL version of 2.0; recommended OpenGL version 3.0
Color depth of 16-bit+ required with 32-bit+ (“true color”) recommended
Hardware-accelerated OpenGL required for optimum performance
Performance may suffer with complex scenes on non-workstation graphics cards and on laptops
Integrated Intel graphic cards are not supported
Houdini does not require support for Direct3D (all viewports and interfaces use OpenGL)
We don't recommend any specific computer manufacturer. As long as your machine meets the recommended ram, cpu, and graphics card, it's good to go.
Other
Sound card and speakers/headset required for audio
Class C network (TCP/IP) recommended for floating licenses
Network support required for offline simulation, batch processing and rendering
Internet browser required for connection to www.sidefx.com (Houdini Exchange and Forum)
Video encoder required for creating AVI/QT/etc.
代碼

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P R E S E N T S
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ SIDEFX HOUDINI MASTER VERSION 11.1.67 WINDOWS64 │
│ │
└┬─────────────────────────────────────┬────────────────────────────────────┬┘
│ Type..........: 3D ANIMATION │ Packager......: TEAM XFORCE │
│ Publisher.....: SIDEFX │ Cracker.......: TEAM XFORCE │
│ Supplier......: TEAM XFORCE │ Release Date..: SEP 30TH 2011 │
└─────────────────────────────────────┴────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ Release notes.. │
└┬──────────────────────────────────────────────────────────────────────────┬┘
│ │
│ │
│ │
│ │
│ Houdini Master is the most complete visual effects and animation │
│ solution available. This award-winning and production-proven product │
│ handles the most challenging shots without the need for additional │
│ plug-ins or an army of programmers. │
│ Film production facilities can rely on Houdini Master to help them │
│ create stunning feature film effects and character animation. │
│ │
│ │
│ │
│ │
│ │
│ │
│ http://www.sidefx.com/ │
│ │
│ │
│ │
│ │
│ INSTALLATION: │
│ ------------ │
│ │
│ 1. Unzip & Unrar, check Crack/install.txt │
│ │
│ 2. Enjoy it │
│ │
│ │
│ │
│ │
│ When so many groups bring you crap fakes non-working, X-FORCE always │
│ gets you the Best of the Best. ACCEPT NO IMITATION ! │
│ │
│ X-Force 2011! │
└──────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ Group News & Greetings.. │
└┬──────────────────────────────────────────────────────────────────────────┬┘
│ │
│ OUR DiAMONDS-4-EVER GREETiNGS MUST GO TO : │
│ │
│ All our OLD friends ... and to all our fans │
│ │
│ │
│ │
└──────────────────────────────────────────────────────────────────────────┘
[----------------- X-FORCE 2011 SMOKING THE COMPETITION --------01/01/11-]

 

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