[www.ed2k.online]下載基地為您提供軟件、遊戲、圖書、教育等各種資源的ED2K電驢共享下載和MAGNET磁力鏈接下載。
設為首頁
加入收藏
首頁 圖書資源 軟件資源 游戲資源 教育資源 其他資源
 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 2 The Pflow Script Show )[壓縮包]
《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 2 The Pflow Script Show )[壓縮包]
下載分級 其他资源
資源類別 電腦基礎
發布時間 2017/7/13
大       小 -
《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 2 The Pflow Script Show )[壓縮包] 簡介: 中文名 : 3ds max 高級PF粒子腳本展示教程 英文名 : CG Academy Particle Flow Scripting 2 The Pflow Script Show 資源格式 : 壓縮包 發行日期 : 2008年 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : CG Academy Particle Flow Scripting 2
電驢資源下載/磁力鏈接資源下載:
全選
"《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 2 The Pflow Script Show )[壓縮包]"介紹
中文名: 3ds max 高級PF粒子腳本展示教程
英文名: CG Academy Particle Flow Scripting 2 The Pflow Script Show
資源格式: 壓縮包
發行日期: 2008年
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

CG Academy Particle Flow Scripting 2 - THE PFLOW SCRIPT SHOW該DVD視頻教程官方於2008年12月底最新發行的一張Max 9.0的高級高級Particle Flow粒子腳本展示教程。讓我們在08年最後時光多充實自己的CG技能,為來年做好准備,讓自己的CG技術比同行有創新與突破!這也是這張教程的目的,藝無止境,學於致用。
這是第二張DVD教程,高級PF粒子腳本展示教程,教程時長達4小時20分,所使用的軟件:3DSMAX 9.0
第2部分中的腳本粒子流系列,向你展示了如何使用的MAXScript腳本把粒子流與其他領域的3dsmax相結合 。他展示了我們如何能夠劫持標准化的MAXScript 。技術與現場幾何,燈光和樣條。定位粒子樣條,移動物體和燈光的立場粒子。甚至創造出基於反應堆模擬的粒子流動程序結果。
In Part 2 of our Scripting Particle Flow series Bobo will show you how you can use MAXScript to integrate Particle Flow with other areas of 3dsmax. He shows how we can hijack standard Operators with MAXScript. Techniques for interacting with scene geometry, lights and Splines. Positioning particles along Splines, moving objects and lights to the positions of particles. And even creating particle flows procedurally based on the results of a Reactor simulation.
This tutorial requires the user to have a grasp of 3D mathematics, be familiar with Particle Flow and creating their own Particle Flow systems, and a working knowledge of scripting Particle Flow. The tutorial builds on the skills taught in part one of this series and will show you how to extend Particle Flows outside of Particle View and beyond.
教程相關章節內容:
Ch01: Emit Particles From Verts
Bobo opens the tutorial with a an answer to a "classic" PFlow scripting question. How do you emit one particle (only) from each vertex of a mesh object?
Ch02: Fly To Vert Positions
Here Bobo switches things around by showing us how to specify the static vertices of a mesh object for particles to fly too using the Find Target Operator.
Ch03: Fly To Dynamic Vert Positions
In a development of the previous chapters system, we find out how to modify the script to handle dynamic (animated) vertex positions for our particles to target and fly to.
Ch04: Fly To Other Particles
And pushing this theme even further, we can even define another set of animated particles for our particles target.
Ch05: Follow Spline Path
A feature from the legacy 3dsmax particle systems that many miss, is the ability to have particles flow along a Spline. We find out here how this is possible in PFlow via MAXScript.
Ch06: Position Particles By Spline
And here we use a slightly different technique to position our birthed particles along a Spline.
Ch07: Scale By Surface
Some Operators can be "Hijacked" with MAXScript. In other words you can use MAXScript to modify the original functionality of an Operator. Here Bobo shows you how you can use the Speed By Surface Operator to instead control your particles Scale.
Ch08: Colour By Surface
And once again the Speed By Surface Op is hijacked into instead controlling your particles Colour.
Ch09: Move Geo To Particles
A power feature of PFlow/MAXScript is the ability to control scene objects using particles. This chapter gets the "ball rolling" by showing you just how to achieve this.
Ch10: Move Geo To Particles (Final Step)
Moving Objects using an Operator can have issues with position lag (as shown in the last chapter). In This chapter we adapt our script to instead use the Final Step Update script. Which removes the issue from our solution.
Ch11: Move Lights To Particles
Now that we know how to move scene Objects, lets expand and develop our repertoire to include manipulating Lights!
Ch12: Move Lights To Collisions
And what if we want flashes of light when our particles collide with a surface? Bobo shows you how to do this here...
Ch13: Baking Static Particle Counts
In the next four chapter we will build a stand-alone scripted particle baking utility. Now that we know how to move Objects and Lights etc with particles, lets see how we can keyframe those movements so that our particle system is no longer needed.
Ch14: Baking Dynamic Counts
In the previous chapter we baked out a fixed particle count. Here we learn how to handle fluctuating particle counts, a much more common real-world scenario.
Ch15: Creating The Utilities GUI
Now that we have a robust particle baking script, lets create a GUI so it can become a production ready tool for others to use.
Ch16: Adding Functionality
Now that we have the GUI in place, lets add all the functionality we need and make sure it works as planned.
Ch17: Emit Particles On Reactor Collision
Bobo finishes of the tutorial and the series with another classic forum head scratcher. How do I get particles to interact and emit based on a Reactor Dynamic simulation. Along the way he shows us how we can procedurally create complete new PFlow systems based on the example Reactor sim...
本人謝絕迅雷、脫兔、vagaa等吸血客戶端用戶下載,VeryCD版電驢等GPL許可的正規emule用戶請移步至http://board.VeryCD.com/t473571.html了解適合中國國情的風之痕反吸血插件,或點此直接下載。
PS:強烈鄙視盜用VeryCD客戶端標識的迅雷
,更好的阻斷吸血,請在反吸血選項中選擇兩個禁封(屏蔽)。
[通過安全測試]殺毒軟件:Avira AntiVir Premium 8.2.0.374
病毒庫:2008.12.28
常駐服務器:DonkeyServer No1,『樂兒天地』P2P服務器
共享時間:全天24小時

相關資源:

免責聲明:本網站內容收集於互聯網,本站不承擔任何由於內容的合法性及健康性所引起的爭議和法律責任。如果侵犯了你的權益,請通知我們,我們會及時刪除相關內容,謝謝合作! 聯系信箱:[email protected]

Copyright © 電驢下載基地 All Rights Reserved