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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 1 The Pflow Script Show )[壓縮包]
《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 1 The Pflow Script Show )[壓縮包]
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《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 1 The Pflow Script Show )[壓縮包] 簡介: 中文名 : 3ds max 高級PF粒子腳本展示教程 英文名 : CG Academy Particle Flow Scripting 1 The Pflow Script Show 資源格式 : 壓縮包 發行日期 : 2008年12月 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : CG Academy Particle Flow Scriptin
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"《3ds max 高級PF粒子腳本展示教程》(CG Academy Particle Flow Scripting 1 The Pflow Script Show )[壓縮包]"介紹
中文名: 3ds max 高級PF粒子腳本展示教程
英文名: CG Academy Particle Flow Scripting 1 The Pflow Script Show
資源格式: 壓縮包
發行日期: 2008年12月
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

CG Academy Particle Flow Scripting 1 - THE PFLOW SCRIPT SHOW該DVD視頻教程官方於2008年12月底最新發行的一張Max 9.0的高級高級Particle Flow粒子腳本展示教程。讓我們在08年最後時光多充實自己的CG技能,為來年做好准備,讓自己的CG技術比同行有創新與突破!這也是這張教程的目的,藝無止境,學於致用。
https://www.cg-academy.net/es_catalog/images/dvd_info/dvd_images/particleflow_scripting_01/packshot.jpg
在此教程中,用戶需要掌握三維數學,熟悉標准的粒子流流系統,通過一個工作的知識創造粒子流。該教程將告訴您如何獲得更大的控制粒子流,通過其全面的MAXScript(腳本)准入,將給你所需要的技能,建立自己的工作劇本,運營商和測試。
In the first part of our two part Scripting Particle Flow series, Bobo introduces us to the inner workings of Particle Flow and how we can take total control of Particle Flow via MAXScript. The tutorial will show you the standard structures of Particle Flow scripts, how particle channels are accessed and altered, and how you can easily modify the standard examples to create a plethora of real world production ready practical examples.
This tutorial requires the user to have a grasp of 3D mathematics, be familiar with the standard Particle Flow system and have a working knowledge of creating Particle Flows. The tutorial will show you how to gain greater control of Particle Flow via its comprehensive MAXScript access, and will give you the skills needed to create your own working scripted Operators and Tests.
教程相關章節內容:
Chapter 01: MAXScript In PFlow
In the first chapter Bobo explains how Particle Flow works "under the hood". How channels define particles, and how you can change channel values via MAXScript.
Chapter 02: Script Structure Example
Then he runs you through an example pflow Script Operator, explaining how a pflow script is structured and how it acts on your particles.
Chapter 03: Birth Script
Each area of script access in PFlow has a default example script. Bobo explains how the default Birth Script functions here...
Chapter 04: Script Operator
Next he goes on to explain what the default Script Operator code does.
Chapter 05: Script Test
And the same for the Script Test default code.
Chapter 06: Every Step Update
The Every Step update script also has default code. Bobo explains it here...
Chapter 07: Final Step Update
And the last example is the Final Step default script.
Chapter 08: Practical Examples - Birth Script
In the next section of the tutorial Bobo shows you how to create your own scripted Birth Operator. This example births particles on a regular "virtual" grid in 3D space.
Chapter 09: Colour By Speed
This Script Operator example shows how you can set a particles colour, based on its speed.
Chapter 10: Looping Particles
Here Bobo explains how to make your particles loop seamlessly.
Chapter 11: Delete By Time Gradient
In this Scripted Operator he shows how you can set particle lifespan based on the emitters progress along a splines length.
Chapter 12: Force Wiring
A number of Operators (notably Force) can have their effect specified via a value stored in one of the 4 standard script channels. Here Bobo shows you how you can use this to give per particle Force effects.
Chapter 13: Speed Magnitude By Object
Here Bobo shows you how you can use an animated reference object to control the speed magnitude (but NOT direction) of your particles.
Chapter 14: Speed Mag Vs Object
This Script Test shows how you can also test a particles speed magnitude against that of your animated reference object.
Chapter 15: Speed Direction Vs Object
And its also possible to test your particles against the reference object direction of travel. This example shows just how...
Chapter 16: Geometry Volume
And we wrap up with this Script Test which shows how you can test if a particle is inside the volume of a poly mesh object.
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