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 電驢下載基地 >> 图书资源 >> 計算機與網絡 >> 《C#3.0設計模式》(C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems)英文文字版/更新源代碼[PDF]
《C#3.0設計模式》(C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems)英文文字版/更新源代碼[PDF]
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《C#3.0設計模式》(C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems)英文文字版/更新源代碼[PDF] 簡介: 中文名 : C#3.0設計模式 原名 : C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems 作者 : Judith Bishop 圖書分類 : 軟件 資源格式 : PDF 版本 : 英文文字版/更新源代碼 出版社 : O'Reilly 書號 : 978-0-596-5277
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"《C#3.0設計模式》(C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems)英文文字版/更新源代碼[PDF]"介紹
中文名: C#3.0設計模式
原名: C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems
作者: Judith Bishop
圖書分類: 軟件
資源格式: PDF
版本: 英文文字版/更新源代碼
出版社: O'Reilly
書號: 978-0-596-52773-0
發行時間: 2007年12月
地區: 美國
語言: 英文
簡介:

內容介紹:
C# Design Patterns draws on new C# 3.0 language and .NET 3.5 framework features to implement the 23 foundational patterns known to working developers. You get plenty of case studies that reveal how each pattern is used in practice, and an insightful comparison of patterns and where they would be best used or combined. This well-organized and illustrated book includes:
Topics include:
An explanation of design patterns and why they're used, with tables and guidelines to help you choose one pattern over another
Illustrated coverage of each classic Creational, Structural, and Behavioral design pattern, including its representation in UML and the roles of its various players
C# 3.0 features introduced by example and summarized in sidebars for easy reference
Examples of each pattern at work in a real .NET 3.5 program available for download from O'Reilly and the author's companion web site
Quizzes and exercises to test your understanding of the material.
內容截圖:

目錄:
Chapter 1 C# Meets Design Patterns
Chapter 2 Structural Patterns: Decorator, Proxy, and Bridge
Chapter 3 Structural Patterns: Composite and Flyweight
Chapter 4 Structural Patterns: Adapter and Façade
Chapter 5 Creational Patterns: Prototype, Factory Method, and Singleton
Chapter 6 Creational Patterns: Abstract Factory and Builder
Chapter 7 Behavioral Patterns: Strategy, State, and Template Method
Chapter 8 Behavioral Patterns: Chain of Responsibility and Command
Chapter 9 Behavioral Patterns: Iterator, Mediator, and Observer
Chapter 10 Behavioral Patterns: Visitor, Interpreter, and Memento
Chapter 11 The Future of Design Patterns 
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