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 電驢下載基地 >> 图书资源 >> 計算機與網絡 >> 《Effective C++ (第3版)》(Effective C++, 3rd Edition)英文文字版[EPUB]
《Effective C++ (第3版)》(Effective C++, 3rd Edition)英文文字版[EPUB]
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《Effective C++ (第3版)》(Effective C++, 3rd Edition)英文文字版[EPUB] 簡介: 中文名 : Effective C++ (第3版) 原名 : Effective C++, 3rd Edition 作者 : Scott Meyers 圖書分類 : 軟件 資源格式 : EPUB 版本 : 英文文字版 出版社 : Addison-Wesley Professional 書號 : 0321334876 發行時間 : 2005年5月 地區 : 美國 語言 :
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"《Effective C++ (第3版)》(Effective C++, 3rd Edition)英文文字版[EPUB]"介紹
中文名: Effective C++ (第3版)
原名: Effective C++, 3rd Edition
作者: Scott Meyers
圖書分類: 軟件
資源格式: EPUB
版本: 英文文字版
出版社: Addison-Wesley Professional
書號: 0321334876
發行時間: 2005年5月
地區: 美國
語言: 英文
簡介:

內容介紹:
The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers’ practical approach to C++ describes the rules of thumb used by the experts — the things they almost always do or almost always avoid doing — to produce clear, correct, efficient code.
The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.
作者介紹:
Scott Meyers is one of the world's foremost authorities on C++, providing training and consulting services to clients worldwide. He is the author of the best-selling Effective C++ series of books (Effective C++, More Effective C++, and Effective STL) and of the innovative Effective C++ CD. He is consulting editor for Addison Wesley's Effective Software Development Series and is a founding member of the Advisory Board for The C++ Source (http://www.artima.com/cppsource). He holds a Ph.D. in Computer Science from Brown University. His web site is http://www.aristeia.com.
內容截圖:

目錄:
Chapter 1: Accustoming Yourself to C++
Chapter 2: Constructors, Destructors, and Assignment Operators
Chapter 3: Resource Management
Chapter 4: Designs and Declarations
Chapter 5: Inheritance
Chapter 6: Implementations and Object-Oriented Design
Chapter 7: Templates and Generic Programming
Chapter 8: Customizing new and delete
Chapter 9: Miscellany 
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