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《3D動畫編輯工具》(Worldweaver.DX.Studio.Professional.Edition)v3.2.7[壓縮包]
下載分級 软件资源
資源類別 多媒體類
發布時間 2017/7/17
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《3D動畫編輯工具》(Worldweaver.DX.Studio.Professional.Edition)v3.2.7[壓縮包] 簡介: 資料介紹 相關專題學習資料: 動畫動
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"《3D動畫編輯工具》(Worldweaver.DX.Studio.Professional.Edition)v3.2.7[壓縮包]"介紹

資料介紹

相關專題學習資料:
  • 動畫動漫制作flash教程與軟件
  • 3D處理軟件工具

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官方網站 http://www.dxstudio.com/

DX Studio是一款創建3D圖形的集成開發環境。系統由一實時3D引擎和一套編輯工具組成。包括2D和3D目標模型工具,多層文檔,視頻回放,數據庫聯系,網絡,制圖和完整的JavaScript控制工具。 甚至可以通過使用加強ActiveX/COM 接口命令控制外部文檔。輸入/輸出工具包括幾乎所有的2D和3D媒體格式,並且包括“快捷編輯”工具編輯位圖,聲音和數據而不需要切換到其他軟件。

使用DX Studio就可以創建用於Office文檔/Visual Studio 應用程序中的實時交互式的全屏EXE文件,AVI文件,GIF文件和Active控件,內嵌3D虛擬音效,MP3音樂,MPEG,鏡頭眩光,水紋,顆粒化和陰影等特效處理。 可與第三方軟件輸入/輸出2D/3D目標文件,例如3D Studio Max®,並可以各種格式互相轉換。 可以打開各種類型的文件而不需要相關的編輯軟件,但需要一插件SDK的支持。

DX Studio這款軟件包括一個實時三維立體引擎和一套三維立體編輯工具。特別推出包括多層二維平面和三維立體場景、環境地圖、動畫屬性、客戶端-服務器網絡、質點系統和透鏡效果在內的功能。包括了用於所有主流三維立體和媒體格式的導入和導出工具。你可以制作用於網絡浏覽器或者.Net應用軟件的完善額實時交互式可執行或者ActiveX組件。聲音支持包括三維立體聲、MP3和OGG壓縮,以及腳本配置觸發器。你甚至可以從實況撲獲資源或者MPEG加入視頻流到三維立體世界。該回放軟件可以無限制地重新配置。

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DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.
The system includes both 2D & 3D layout editors, and allows full JavaScript control of everything from changing the background to editing meshes in real-time.

Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications.
The engine behind DX Studio uses DirectX 9.0c to make the most of 3D graphics hardware acceleration, and includes support for the latest pixel and vertex shader effects found on the more powerful 3D graphics cards.


引用
  LineZer0! ²   ² ² 
²²² ²     ² ²²  ² ²±
±²²   ²   ²²²² ²²²
² ² ²  ² ² ²²
² ²² ² ²  ²²² ² ²
²² ²² ²  ²²² ²² ² ²
²  ²²² ² ²²²  ²² ±² ²²±
² ²  ²²² ²²² ²²±
² ±² ² ²² ²²²²± ± ²
  ² ²°²  ² ² ²²² ² ±  ²²  
² ² ²²    ² ²²  ²  ² ²
 ²² ² ²²²² ²   ² ² ²² 
²² ²²²  ²  ² ² ²²² ²²± ²²
  ²²² ² ²²²  ²²²  
cpN²²² ±² ²²±±²²²²²°² ²± ²²²cRo
²² ±²²²²² ²²² ²²²²²²²± ²²
²²²² ±±²²²²²  ² ²² ²² ²²²²²±± ²²²²
² ²² ²²²² ²² presents ² ²±²² ²² ²
²² ² ²²  ² ² ²²
²² ²²± ²  ²  ² ±²² ²²
²² °°     °° ²²
² ²
² DX Studio Pro v3.2.1 ²
     
²²² Release Date : 12/20/2009 ²²²
²² Nfo Date : 12/20/2009 12:00:00 AM ²²
²² ² ² ²²
²  Num. Disks : xx/21 OS : WinALL  ²
²  Nfo Time : 14:37:33.3167500 Rel Type : Application  ²
²  Cracker : Team Lz0 Archive : lz0*.zip  ²
²  Packer : Team Lz0 Rating : 6/10 [######----]  ²
²  Supplier : Team Lz0 Language : English  ²
²  Protection : N/A  ²
²   ²
²  Requirements : N/A  ²
²  Publisher URL : http://www.dxstudio.com/  ²
²  Publisher : DX Studio  ²
²   ²
²  ( ) Keyfile / License ( ) Emulator  ²
²  ( ) Patch ( ) Serial  ²
²  (x) Cracked .EXE / .DLL ( ) Retail  ²
²  ( ) Keygen ( ) Trainer  ²
²  ² ( ) Loader ( ) Other ²  ²
² ²   ² ²
²²     ²²
²² ²  1999 - 2009  ² ²²
² ²²  °°° °°°  ²² ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + I N F O + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  DX Studio is a complete integrated development environment  ²
²  for creating interactive 3D graphics. The system comprises  ²
²  of both a real-time 3D engine and a suite of editing  ²
²  tools. Using DX Studio you can build complete real-time  ²
²  interactive applications, simulations or games, for  ²
²  standalone use or for embedding in other Microsoft  ²
²  Office/Visual Studio applications.  ²
²   ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ I N S T A L L +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  1) Unpack.  ²
²  2) Install.  ²
²  3) Overwrite the original files with the cracked ones.  ²
²  4) Enjoy!  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + J O I N + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  When joining Linezer0 you are not just joining a group, but  ²
²  a family. We're a group built on friendship, devotion, respect  ²
²  and of course the continous learning. If you are one of those  ²
²  whom are just here for the glory and releases, then you have  ²
²  found the wrong group. Hard work and dedication is what has  ²
²  brought us to where we are today, and it is that we will  ²
²  demand from you as well.  ²
²   ²
²  CRACKERS  ²
²  To be able to be accepted as a cracker in Linezer0, you will  ²
²  need to have at least 6 months of experience from other groups  ²
²  and have at least 2 people that can vouche for you before we  ²
²  will even concider talking with you.  ²
²   ²
²  Open positions:  ²
²  * Keygenner(s) - able to analyse and keygen advanced  ²
²  protection schemes. You will be working with the other  ²
²  keygenners to be able to meet the advanced protections  ²
²  with a joint effort.  ²
²  * Dongle cracker(s) - need to have experience in one or  ²
²  more of the following dongles, FlexLM, SentinelLM, HASP,  ²
²  CRYPKEY and/or custom made license managers. We always  ²
²  got big projects that you can undertake, and with the  ²
²  dongle crew you will be working in a joint effort to  ²
²  find sollutions - preferrably complete emulators for  ²
²  the different solutions.  ²
²   ²
²  CODERS  ²
²  You have knowledge regarding protections like ASPACK and  ²
²  ARMADILLO, and are able to code tools that can either analyse  ²
²  those, or even able to unpack them. Further we require that  ²
²  you have at least 4 years of coding experience, and can show us  ²
²  earlier achievements either through system analysis and/or  ²
²  programs you have developed.  ²
²   ²
²  Open positions:  ²
²  * Cracktro programmer - we are looking for an experienced  ²
²  programmer that can develop a complete cracktro and a  ²
²  update system for that particular cracktro. Experience  ²
²  from the demo scene is preferred, but achievements that  ²
²  can show your skills can also be accepted.  ²
²  * General programmer(s) - you will be recieving projects  ²
²  that will range from everything from updating our  ²
²  existing tools, as well as develop new tools that will  ²
²  be useful for the group.  ²
²   ²
²  SUPPLIERS  ²
²  You work as a engineer or something similar where you got  ²
²  access to the latest software in the CAD/CAM area. Preferrably  ²
²  with experience in the supplied software as testing your own  ²
²  supply would also be required to ensure validity. We are also  ²
²  interrested in people able to supply us software in the  ²
²  GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not  ²
²  welcome, a steady base of supplies will be required.  ²
²   ²
²  SITES  ²
²  If you run a dedicated site, on a 100mbit link, a well  ²
²  supported site that have at least 6 months of up-time and  ²
²  decent affiliation. Then your site might be of interrest to  ²
²  us. Do note that we do NOT accept site offers from the US, DE  ²
²  and AT.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + L E G A L + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  First of all you should know that we do NOT release our cracks  ²
²  so that you "the end-user" can benefit from it in the term of  ²
²  using software or any other of our releases without buying  ²
²  the required licenses. Linezer0 however believe that everyone  ²
²  should have the option to backup their program/game and be  ²
²  able to run it without any problems.  ²
²   ²
²  Further we do NOT in any way condone the spreading of our  ²
²  cracks, in other words we do NOT spread the releases to any  ²
²  websites, P2P networks or any other public available location  ²
²  and we urge that our releases should not be spread like that  ²
²  at all.  ²
²   ²
²  We -Linezer0- has nothing to do with the distribution of these  ²
²  cracks, it is all done by third parties. As such, and  ²
²  according to the laws where the individuals of Linezer0 reside,  ²
²  it is not our responsibility what others desides to do with  ²
²  these releases. However, let it be said quite clearly;  ²
²   ²
²  "We DO NOT in any way condone the selling or redistribution  ²
²  of our cracks, this was NEVER our intention."  ²
²   ²
²  Linezer0 does NOT take any responsibility of computer-loss  ²
²  or any data-errors that may occur from using our cracks.  ²
²  Keep in mind that you are using a third party sollution to  ²
²  something we did not develop in the first place.  ²
²   ²
²  Do note that the usage of our cracks are legal in most  ²
²  countries outside the United States, IF and ONLY IF you own a  ²
²  full copy of the program/game - then you may use our cracks  ²
²  for backup purposes, and only that. It remains to be seen how  ²
²  affected you are of the End User License Agreements (EULAs).  ²
²  They can't supersede domestic laws, remember that.  ²
²   ²
²  According to the "DMCA ACT" in the Unites States, you have no  ²
²  rights to circumvent a copy protection. Beware, they will  ²
²  punish you harder than if you stole the shrinkwrapped software  ²
²  in a mall. Though Linezer0's base of operation does not reside  ²
²  in the Unites States, and thus we are NOT bound to the  ²
²  US legislations like:  ²
²   ²
²  * No Electronic Theft Act  ²
²  * Digital Millenium Copyright Act  ²
²  * The Patriot Act  ²
²  * <other US legislations>  ²
²   ²
²  You should ALWAYS buy the software that you do use, or find  ²
²  suitable Open Source replacements (as there are loads), we do!  ²
²   ²
²  By using our cracks you automatically agree  ²
²  to the written agreement above, and thus the responsibility  ²
²  regarding whetever you are affected by any EULAs is  ²
²  with YOU and YOU only.  ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + G R E E T S + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH  ²
²  GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN  ²
²  FATiGUED COURiERS NETWORK (FCN)  ²
² ²  CHEMiCAL REACTiON (CRO)  ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ C O N T A C T +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²   ²
²  If you want to contact Linezer0 for any reason, then feel  ²
²  free to do so using the email supplied below - requests for  ²
²  cracks, files or anything related to our releases is  ²
²  automatically ignored (using scripts), so by all means, feel  ²
²  free to continue to send them, we won't even recieve them.  ²
²   ²
²  ² EMAIL : [email protected] ²  ²
² ²  UPDATED : 7th of January 2006   ²
²²     ²²
²     ²
²  ²  ²  ²
  ²    ²  
² ²²²  °°°      °°°  ²²² ²
² ² ² °±± ²²  ²² ±±° ² ² ²
  ² ±²²   ²²± ²  
 ²²²²²²   ²²²²²² 
²²² ascii proudly done ²²²²
²² by cpN of cRo ²²
²²  in 2oo6  ²²
 ²   ² 
²² ²     ² ²²
²²² ² ²²²
²  ²
²²
²




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