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 電驢下載基地 >> 教育资源 >> 學習教程 >> 《3DTotal系列教程之:》(3DTotal Tutorial series)[光盤鏡像]
《3DTotal系列教程之:》(3DTotal Tutorial series)[光盤鏡像]
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資源類別 學習教程
發布時間 2017/7/14
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《3DTotal系列教程之:》(3DTotal Tutorial series)[光盤鏡像] 簡介: 資料介紹 相關專題學習資料: 計算機
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"《3DTotal系列教程之:》(3DTotal Tutorial series)[光盤鏡像]"介紹

資料介紹

相關專題學習資料:
  • 計算機資料

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資源簡介
由3dtotal 公司出品的3dtotal Gothic Church 3DS Max , ZBrush & Photoshop高級教程。這是一套創建哥特式教堂的綜合性教程,使用了包括3dsmax、zbrush、photoshop在內的多種軟件。在光盤鏡像內包括電子書一份(PDF,3dsmax部分教程),場景文件(OBJ格式),材質貼圖以及ZBrush的視頻教程(無3dsmax的)

Original scene: Richard Tilbury
Tutorial by: Luciano Iurino (3ds Max) and Jesse Sandifier (ZBrush)
Platform: 3ds Max, ZBrush & Photoshop
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This 76-page eBook provides a detailed account of building, texturing and lighting the interior of a Gothic church based upon a concept painting. This series begins with the key principles and techniques used to model the environment before moving on to a chapter dedicated to creating a gargoyle in ZBrush – the focal point in the scene. Here the author starts by creating a rough body using ZSpheres and move through the numerous sculpting phases, modeling the details for each part of the character and highlighting the various brushes and tools used throughout. The final chapters cover texturing, lighting and rendering the scene, along with post-production in Photoshop and culminate in a stylish 3D version of the original concept.
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引用
20110418
更新3D Total Aquarium場景教程
找不到中文說明,我也不知道怎麼翻譯,下面的是網站的說明,大家湊合看吧。這篇教程只有一個PDF文檔和場景文件,場景文件為OBJ格式,包含貼圖。場景如下圖所示,所用軟件為3dsmax2009。
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This 38-page tutorial series is split into six chapters and endeavors to give you an insight into how a fully realized 3D scene may be arrived at from beginning to end. The tutorial covers everything from concept sketches through to building the 3D scene, mapping and unwrapping, texturing and eventually to lighting and rendering, culminating in a final render. The emphasis over the course of the series is on the texturing, which is covered in two of the six installments, and principally the aging and wear of materials.
Please Note: Chapters 1 - 3 are non software specific and instead deal with techniques and principles common to designing and building an environment. The author has used 3ds Max to build the scene and therefore Chapter 2 references the Max interface, however the methods are equally applicable to all packages.

Product details
Author: 3DTotal.com Ltd
Original scene: Richard Tilbury
Tutorial by: Richard Tilbury
Platform: 3ds Max 2009
Format: DOWNLOAD ONLY PDF
Size: 33.8 MB
Pages: 38

 

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