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 電驢下載基地 >> 教育资源 >> 學習教程 >> 《TopoGun深入進階教程》(Digital-Tutors Getting Started with TopoGun)[光盤鏡像]
《TopoGun深入進階教程》(Digital-Tutors Getting Started with TopoGun)[光盤鏡像]
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發布時間 2017/7/14
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《TopoGun深入進階教程》(Digital-Tutors Getting Started with TopoGun)[光盤鏡像] 簡介: 資料介紹 相關專題學習資料: 3Ds
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"《TopoGun深入進階教程》(Digital-Tutors Getting Started with TopoGun)[光盤鏡像]"介紹

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相關專題學習資料:
  • 3Ds Max教程

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語言:英語
網址:http://www.digitaltutors.com/11/training.php?pid=623
類別:教程


本教程是由Digital-Tutors機構出品的TopoGun深入進階教程,時長:1小時41分,附工程源文件,教程使用軟件:TopoGun 1.06,作者:Justin Marshall,官方發布時間:2012年2月1日。

TopoGun是一款獨立的重建面,烘焙貼圖的軟件。他的重建人人素材多邊形功能可以幫助你重新創建你3D模型的拓撲線,貼圖烘焙功能還可以將高模上的信息烘焙成各種貼圖,並應用於你重新創建的多邊形上。

Getting Started with TopoGun
1 hrs. 41 min. | February 1, 2012 | TopoGun 1.06 | Author: Justin Marshall

In this TopoGun tutorial we're going to learn the basics of using TopoGun to build custom topology for our models. These days it's common practice to create extremely high resolution and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of what a character, set, or prop will look like but they're usually not optimized for rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not be optimal for the detail we're creating. TopoGun remedies these issues by allowing us to very intuitively draw new geometry right on top of our existing models. This new topology can be used as a new base mesh when sculpting, or we can use it in a game engine along with all of the texture and normal maps that TopoGun also creates. We'll start out the course by talking about the importance of good topology and why TopoGun can be such a a useful tool. We'll go over the interface and the basics of getting around the application. We'll talk about the tools you'll be using in TopoGun to create and modify topology. We'll cover the generation of different types of texture maps and cover a symmetrical workflow. Once we're done with the tutorial, you'll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects. We will also be jumping around a little to different applications, to see how well TopoGun integrates, so it will be helpful if you have some experience with Maya, ZBrush, or Mudbox.

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