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 電驢下載基地 >> 图书资源 >> 人文社科 >> 《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像]
《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像]
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發布時間 2017/7/18
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《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像] 簡介: 簡介: 語言:英語 網址:http://www.lynda.com/-training/76560-2.html 類別:教程 (xuehui@TLF) Lynda.com 出品的時長3小時08分鍾的3ds Max 2011: Reactor模似引擎入門視頻教程。由Steve Nelle演示如何使用3ds Max動畫制作物體識別、碰撞和相互之間接觸産生的反應過程創建逼真的動態模擬。詳細的
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"《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像]"介紹
簡介:

語言:英語
網址:http://www.lynda.com/-training/76560-2.html
類別:教程
(xuehui@TLF)
Lynda.com 出品的時長3小時08分鍾的3ds Max 2011: Reactor模似引擎入門視頻教程。由Steve Nelle演示如何使用3ds Max動畫制作物體識別、碰撞和相互之間接觸産生的反應過程創建逼真的動態模擬。詳細的講解了剛體和軟體動力學,Reactor引擎內的各種工具,使用系統參數和軟體修改器(Soft Body Modifier),以及如何調整與控制動態模擬的精度。從第四節開始演示物體破裂的實用技巧,包括創建布料的模擬,場景中增加水蕩漾的效果等等。本教程附帶練習文件。
Course name:
3ds Max 2011: Getting Started with Reactor
Author:
Steve Nelle
Duration (hh:mm:ss):
03:08:00
Released on:
3/10/2011
In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
Topics include:
Choosing the appropriate collection type
Using the Property Editor to set up an object's physical properties
Working with soft body modifiers
Accessing and using the Reactor toolbar
Making objects appear soft and pliable
Using constraints to limit object movement
Animating objects breaking apart
Creating realistic water using a reactor helper object
Previewing simulations
Controlling simulation accuracy
Creating keyframes for a dynamic simulation

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