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 電驢下載基地 >> 软件资源 >> 軟件綜合 >> 《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包]
《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包]
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發布時間 2017/7/14
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《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包] 簡介: 中文名 : Fortran編譯器 英文名 : PGI Visual Fortran 2010 資源格式 : 壓縮包 版本 : v11.1 x86 x64 發行時間 : 2011年 制作發行 : The Portland Group, Inc. 語言 : 英文 簡介 : 世界領先的獨立的高性能計算技術編譯器及開發工具供應商Portland Group™(PGI),
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"《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包]"介紹
中文名: Fortran編譯器
英文名: PGI Visual Fortran 2010
資源格式: 壓縮包
版本: v11.1 x86 x64
發行時間: 2011年
制作發行: The Portland Group, Inc.
語言: 英文
簡介:

《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包]


世界領先的獨立的高性能計算技術編譯器及開發工具供應商Portland Group™(PGI),PGI Visual Fortran™(PVF™)全面上市銷售。PVF將 PGI的高性能64位及32位Fortran並行編譯器及開發工具套件與Microsoft Visual Studio 2005整合在一起,為科學工作者和工程師從32位升級到64位Microsoft Windows平台提供一套高效的系統開發解決方案。
科研工作者將PGI編譯器及開發工具廣泛用於內置英特爾和AMD高性能微處理器的64位和32位 Linux工作站、服務器和集群器上。該版軟件使Portland Group對運行在Windows平台上的64位和32位Fortran應用程序的開發支持擴展到英特爾和AMD的64位和32位微處理器,新軟件運行在深受市場歡迎的Microsoft Visual Studio 2005集成開發環境(IDE)。PGI Visual Fortran 套件整合了多種兼容性能,使從現有的支持Windows的32位Fortran升級到64位平台變得十分簡單,具體兼容功能包括支持Windows 32位應用編程接口(API)、調用規則、匯編命令以及公認的標准實用工具庫。
Microsoft Visual Studio是世界上應用最廣泛的集成開發環境。Visual Studio 2005工具及技術( 包括一個並行調試器 )使開發人員可以利用他們現有的Windows開發技能及經驗開發在Windows Compute Cluster Server 2003平台上運行的HPC(高性能計算)應用程序。
PGI Visual Fortran包括最新版的PGI本機OpenMP,以及支持FORTRAN77和Fortran95編程語言的自動並行化編譯器,主要特性包括一整套:
由面向Fortran的文本編輯器、Fortran本征函數提示和選擇關鍵字組成的Visual Studio Fortran項目系統;
Fortran 應用程序自定義創建引擎;
自定義調試引擎,提供Fortran所需的語言專用調試功能;
支持單線程、多線程及OpenMP並行應用程序調試;
兼容Microsoft Visual C++ 2008;
支持調試PGI Fortran和Visual C++ 2005的混合應用程序
PGI的編譯器及開發工具都具有如下特性:完全本機支持OpenMP並行編程擴展、在多核心處理器上的自動並行化、完全支持64位尋址、本機集成標量和矢量SSE/SSE2/SSE3代碼生成,以及PGI 世界領先的優化基礎設施。
PGI Visual Fortran是為64位的AMD64和英特爾的EM64T及32位的x86處理器高度優化的,其創建PGI Unified Binary™的功能是業內獨一無二的。PGI Unified Binary™是一個能夠在兩個處理器平台上運行的可執行文件,內含針對AMD64和EM64T處理器優化的代碼序列。PGI Unified Binary使獨立軟件開發商(ISV)和自定義應用程序開發人員認識到一個64位平台的優點,同時還能充分利用英特爾和AMD公司開帶來的最新創新技術。

《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包]


Parallel Fortran Compilers and Tools for Microsoft Windows
PGI Visual Fortran® (PVF®) brings the PGI suite of high-performance 64-bit and 32-bit parallel Fortran compilers to Microsoft Windows developers using Microsoft Visual Studio.
High-performance PGI Compilers
PVF features the latest version of PGI's native OpenMP and auto-parallel Fortran compilers. PGI compilers are supported on, and can generate fully optimized code for, a broad range of popular high-performance computing platforms including 64-bit x64 multi-core processor-based systems as well as 32-bit x86 systems.
PGI Fortran compilers offer world-class performance and features including both automatic and OpenMP 3.0 parallelization support for optimizing performance on multi-core processors. Advanced compiler technologies found in PVF include vectorization, parallelization, interprocedural analysis, memory hierarchy optimization, cross file function inlining, CPU-specific optimization and more. PVF includes full support for 64-bit addressing, native integrated scalar, and vector SSE code generation—including the latest Intel and AMD AVX extensions.
In addition to its comprehensive support for multi-core processors, PGI Visual Fortran includes PGI's two models for programming GPU accelerators. The PGI Accelerator™ programming model is a high-level implicit model similar to OpenMP for multi-core x64 systems. PGI Accelerator Fortran enables the incremental offloading of compute-intensive loops and code regions from a host CPU to a GPU accelerator using simple compiler directives. PGI Accelerator directives are treated as Fortran comments by other Fortran compilers, so programs incorporating them remain 100% standard-compliant and portable. Developed in cooperation with NVIDIA, CUDA Fortran is an analog to the NVIDIA CUDA C compiler. CUDA Fortran gives expert programmers direct control of all aspects of GPU accelerator programming.
PGI Unified Binary™ technology provides the ability to generate a single executable file with code sequences optimized for multiple AMD, Intel and NVIDIA processors. The PGI Unified Binary technology enables Independent Software Vendors (ISVs) and custom applications developers to leverage the latest processor innovations while treating x64 or x64+GPU as a single platform, maximizing flexibility and eliminating the need to target and optimize for separate processors.
Visual Studio Integration
PVF has features to help with rapid code development. PVF adds syntax coloring, Fortran intrinsics tips and keyword completion to the Visual Studio editor. PVF includes a complete Fortran build environment for Visual Studio with Fortran specific features such as automatic build dependency management. PVF is interoperable with Microsoft Visual C++ so Fortran sub-programs can call C functions and vice versa. PVF includes a number of DVF/CVF compatibility features including full support for the Win32 API. Sample projects illustrate building console applications, Windows applications, DLLs and static libraries, configuring and coding PGI Accelerator and CUDA Fortran GPU applications, and using Visual C++ in tandem with PVF.
Technical Features
Visual Studio Integration
Fortran syntax coloring
Fortran intrinsics tips
Keyword completion
Fortran debug engine
Automatic dependency analysis
Interoperable with Microsoft Visual C++
Sample projects
Bundled Visual Studio 2010 IDE
Bundled ACML high-performance math library
Supports multi-threaded execution with Intel MKL 10.1 and later
Optional IMSL Fortran numerical library available
Build, launch and debug Microsoft MPI (MSMPI) applications
Fortran Compilers
Features
Native OpenMP and auto-parallel Fortran 2003 compiler with optional support for PGI Accelerator directives and CUDA extensions
Full 64-bit support on AMD64, Intel 64 and NVIDIA CUDA-enabled GPUs
PGI Unified Binary technology—combine code optimized for multiple AMD64 processors, Intel 64 processors or NVIDIA GPUs into a single executable file
Full 32-bit support and optimization for x86/x87 targets
Auto-parallelization
OpenMP 3.0 parallelization
Inter-language calling
IEEE arithmetic options
Vectorization/Optimization directives
Integrated cpp pre-processor
Fast compile times
Compile-time optimization listings
Annotated assembly code listings
Full support for Fortran 2003
Optimizations
AMD64 and Intel 64 cross-target optimizations
Interprocedural Analysis (IPA)
Function inlining
Loop fusion
Profile feedback optimization
Memory hierarchy and memory allocation optimization
Huge pages support
Instruction scheduling
Data prefetching
Invariant code and conditional hoisting
Common sub-expression elimination
Global constant propagation
Global dependence analysis
Global flow analysis
Integrated local, global and vector register allocation
Induction variable analysis
Load/store analysis
Tail recursion elimination
Scalar expansion, scalar replacement
Value propagation, strength reduction
Dead code elimination
Vector/Parallel Transformations
State-of-the-art dependence analysis
Nested loop auto-parallelization
Nested loop vectorization
Loop interchange
Loop splitting, unroll & jam
Iteration peeling
Aligned access optimizations
Scalar promotion
Temporary vector creation
Stripmining, Cache Tiling
Concurrent call support
Inline concurrent code segments
Vector SSE/AVX code generation
Software prefetching
Parallel Debug Engine
64-bit and 32-bit targets
Debug Fortran and Visual C++
Debug single and multi-thread, parallel OpenMP, multi-thread MSMPI and hybrid MSMPI+OpenMP programs
Variable roll-over
One touch breakpoint setting
Step into, over, out of functions
Attach to running processes
One touch symbolic display
Multiple format display of values or strings
Track register states
System Requirements
Processor: 64-bit AMD64, 64-bit Intel 64 or 32-bit x86 processor-based workstation or server with one or more single core or multi-core microprocessors.
GPU Targets: NVIDIA CUDA-enabled GPU accelerator (compute capability 1.0 or later).
Operating System: (Building 64-bit applications requires a 64-bit operating system.)
Visual Studio 2010: 64-bit or 32-bit versions of Microsoft Windows 7, Windows Vista SP1, Windows XP Professional x64 SP2, Windows XP SP3, Windows Server 2008 SP1, Windows Server 2008 R2, Windows Server 2003 SP2, Windows Server 2003 R2 SP2
Visual Studio 2008 or Visual Studio 2005: 64-bit or 32-bit versions of Windows 7, Vista, XP, Windows Server 2008 or Windows Server 2003.
Note: Visual Studio Express Editions are not supported.
Memory: 256 MB or more.
Hard Disk: 1 GB during installation, 500 MB to hold installed software.
Peripherals: Mouse or compatible pointing device. DVD disk drive for installation, unless products are downloaded and installed electronically.
Other: Adobe Acrobat Reader for viewing some documentation.
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《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包]


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²  Num. Disks : xx/26 OS : X64  ²
²  Nfo Time : 13:37 Rel Type : License  ²
²  Cracker : Team Lz0 Archive : lz0*.zip  ²
²  Packer : Team Lz0 Rating : Your choice  ²
²  Supplier : Team Lz0 Language : English  ²
²  Protection : FlexLM  ²
²   ²
²  Requirements : N/A  ²
²  Publisher URL : http://www.pgroup.com/  ²
²  Publisher : PGI  ²
²   ²
²  (x) Keyfile / License (-) Emulator  ²
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²  (-) Keygen (-) Trainer  ²
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²   ²
²  PGI Fortran compilers offer world-class performance and  ²
²  features including both automatic and OpenMP 3.0  ²
²  parallelization support for optimizing performance on  ²
²  multi-core processors. State-of-the-art compiler  ²
²  technologies found in PVF include vectorization,  ²
²  parallelization, interprocedural analysis, memory hierarchy  ²
²  optimization, cross file function inlining, CPU-specific  ²
²  optimization and more. PGI Unified Binary? technology  ²
²  streamlines cross-platform support by combining into a  ²
²  single executable file code optimized for any number of  ²
²  different x64 processors.  ²
²   ²
²  PVF augments the Visual Studio debugger by adding a Fortran  ²
²  language specific custom debug engine. The PVF debug engine  ²
²  supports debugging of single and multi-thread, OpenMP,  ²
²  multi-thread MSMPI and hybrid MSMPI+OpenMP Fortran  ²
²  applications. It enables debugging of 64-bit or 32-bit  ²
²  applications using source code or assembly code, and  ²
²  provides full access to the registers and hardware state of  ²
²  the processors. Other multi-process MSMPI capabilities  ²
²  include Visual Studio property pages for configuring  ²
²  compile-time options, launching applications either locally  ²
²  on a workstation or on a distributed-memory Windows HPC  ²
²  Server 2008 cluster system, and debugging of programs  ²
²  running either locally or on a cluster.  ²
²   ²
²  Visual Studio Integration  ²
²  PVF includes features to enable rapid code development. PVF  ²
²  adds syntax coloring, Fortran intrinsics tips and keyword  ²
²  completion to the Visual Studio editor. PVF includes a  ²
²  complete Fortran build environment for Visual Studio with  ²
²  Fortran specific features such as automatic build  ²
²  dependency management. PVF is interoperable with Microsoft  ²
²  Visual C++ so Fortran sub-programs can call C functions and  ²
²  vice versa. PVF includes a number of DVF/CVF compatibility  ²
²  features including full support for the Win32 API. Sample  ²
²  projects include building Fortran dialog boxes, console and  ²
²  Windows applications, DLLs and static libraries.  ²
²   ²
²  PVF augments the Visual Studio debugger with a custom debug  ²
²  engine that provides Fortran language specific debugging  ²
²  capability. The PVF debug engine supports debugging of  ²
²  single-thread, multi-thread, and OpenMP applications. It  ²
²  enables debugging of 64-bit or 32-bit applications using  ²
²  source code or assembly code, and it provides full access  ²
²  to the registers and hardware state of the processor. The  ²
²  PVF debug engine can debug executable files built for  ²
²  native Windows, Windows Subsystem for UNIX-based  ²
²  Applications (SUA) and Windows Services for UNIX (SFU). The  ²
²  PVF debug engine is interoperable with the Visual C++.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ I N S T A L L +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  1) Unpack and install.  ²
²  2) Place keyfile in program/game directory.  ²
²  3) Enjoy this release!  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + J O I N + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  When joining Linezer0 you are not just joining a group, but  ²
²  a family. We're a group built on friendship, devotion, respect  ²
²  and of course the continous learning. If you are one of those  ²
²  whom are just here for the glory and releases, then you have  ²
²  found the wrong group. Hard work and dedication is what has  ²
²  brought us to where we are today, and it is that we will  ²
²  demand from you as well.  ²
²   ²
²  CRACKERS  ²
²  To be able to be accepted as a cracker in Linezer0, you will  ²
²  need to have at least 6 months of experience from other groups  ²
²  and have at least 2 people that can vouche for you before we  ²
²  will even concider talking with you.  ²
²   ²
²  Open positions:  ²
²  * Keygenner(s) - able to analyse and keygen advanced  ²
²  protection schemes. You will be working with the other  ²
²  keygenners to be able to meet the advanced protections  ²
²  with a joint effort.  ²
²  * Dongle cracker(s) - need to have experience in one or  ²
²  more of the following dongles, FlexLM, SentinelLM, HASP,  ²
²  CRYPKEY and/or custom made license managers. We always  ²
²  got big projects that you can undertake, and with the  ²
²  dongle crew you will be working in a joint effort to  ²
²  find sollutions - preferrably complete emulators for  ²
²  the different solutions.  ²
²   ²
²  CODERS  ²
²  You have knowledge regarding protections like ASPACK and  ²
²  ARMADILLO, and are able to code tools that can either analyse  ²
²  those, or even able to unpack them. Further we require that  ²
²  you have at least 4 years of coding experience, and can show us  ²
²  earlier achievements either through system analysis and/or  ²
²  programs you have developed.  ²
²   ²
²  Open positions:  ²
²  * Cracktro programmer - we are looking for an experienced  ²
²  programmer that can develop a complete cracktro and a  ²
²  update system for that particular cracktro. Experience  ²
²  from the demo scene is preferred, but achievements that  ²
²  can show your skills can also be accepted.  ²
²  * General programmer(s) - you will be recieving projects  ²
²  that will range from everything from updating our  ²
²  existing tools, as well as develop new tools that will  ²
²  be useful for the group.  ²
²   ²
²  SUPPLIERS  ²
²  You work as a engineer or something similar where you got  ²
²  access to the latest software in the CAD/CAM area. Preferrably  ²
²  with experience in the supplied software as testing your own  ²
²  supply would also be required to ensure validity. We are also  ²
²  interrested in people able to supply us software in the  ²
²  GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not  ²
²  welcome, a steady base of supplies will be required.  ²
²   ²
²  SITES  ²
²  If you run a dedicated site, on a 100mbit link, a well  ²
²  supported site that have at least 6 months of up-time and  ²
²  decent affiliation. Then your site might be of interrest to  ²
²  us. Do note that we do NOT accept site offers from the US, DE  ²
²  and AT.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + L E G A L + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  First of all you should know that we do NOT release our cracks  ²
²  so that you "the end-user" can benefit from it in the term of  ²
²  using software or any other of our releases without buying  ²
²  the required licenses. Linezer0 however believe that everyone  ²
²  should have the option to backup their program/game and be  ²
²  able to run it without any problems.  ²
²   ²
²  Further we do NOT in any way condone the spreading of our  ²
²  cracks, in other words we do NOT spread the releases to any  ²
²  websites, P2P networks or any other public available location  ²
²  and we urge that our releases should not be spread like that  ²
²  at all.  ²
²   ²
²  We -Linezer0- has nothing to do with the distribution of these  ²
²  cracks, it is all done by third parties. As such, and  ²
²  according to the laws where the individuals of Linezer0 reside,  ²
²  it is not our responsibility what others desides to do with  ²
²  these releases. However, let it be said quite clearly;  ²
²   ²
²  "We DO NOT in any way condone the selling or redistribution  ²
²  of our cracks, this was NEVER our intention."  ²
²   ²
²  Linezer0 does NOT take any responsibility of computer-loss  ²
²  or any data-errors that may occur from using our cracks.  ²
²  Keep in mind that you are using a third party sollution to  ²
²  something we did not develop in the first place.  ²
²   ²
²  Do note that the usage of our cracks are legal in most  ²
²  countries outside the United States, IF and ONLY IF you own a  ²
²  full copy of the program/game - then you may use our cracks  ²
²  for backup purposes, and only that. It remains to be seen how  ²
²  affected you are of the End User License Agreements (EULAs).  ²
²  They can't supersede domestic laws, remember that.  ²
²   ²
²  According to the "DMCA ACT" in the Unites States, you have no  ²
²  rights to circumvent a copy protection. Beware, they will  ²
²  punish you harder than if you stole the shrinkwrapped software  ²
²  in a mall. Though Linezer0's base of operation does not reside  ²
²  in the Unites States, and thus we are NOT bound to the  ²
²  US legislations like:  ²
²   ²
²  * No Electronic Theft Act  ²
²  * Digital Millenium Copyright Act  ²
²  * The Patriot Act  ²
²  *  ²
²   ²
²  You should ALWAYS buy the software that you do use, or find  ²
²  suitable Open Source replacements (as there are loads), we do!  ²
²   ²
²  By using our cracks you automatically agree  ²
²  to the written agreement above, and thus the responsibility  ²
²  regarding whetever you are affected by any EULAs is  ²
²  with YOU and YOU only.  ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + G R E E T S + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH  ²
²  GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN  ²
²  FATiGUED COURiERS NETWORK (FCN)  ²
² ²  CHEMiCAL REACTiON (CRO)  ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ C O N T A C T +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²   ²
²  If you want to contact Linezer0 for any reason, then feel  ²
²  free to do so using the email supplied below - requests for  ²
²  cracks, files or anything related to our releases is  ²
²  automatically ignored (using scripts), so by all means, feel  ²
²  free to continue to send them, we won't even recieve them.  ²
²   ²
²  ² EMAIL : [email protected] ²  ²
² ²  UPDATED : 7th of January 2006   ²
²²     ²²
²     ²
²  ²  ²  ²
  ²    ²  
² ²²²  °°°      °°°  ²²² ²
² ² ² °±± ²²  ²² ±±° ² ² ²
  ² ±²²   ²²± ²  
 ²²²²²²   ²²²²²² 
²²² ascii proudly done ²²²²
²² by cpN of cRo ²²
²²  in 2oo6  ²²
 ²   ² 
²² ²     ² ²²
²²² ² ²²²
²  ²
²²
²

《Fortran編譯器》(PGI Visual Fortran 2010)v11.1 x86 x64[壓縮包]


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