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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《3ds Max構建角色視頻教程》(Lynda.com Modeling a Character in 3ds Max)[光盤鏡像]
《3ds Max構建角色視頻教程》(Lynda.com Modeling a Character in 3ds Max)[光盤鏡像]
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《3ds Max構建角色視頻教程》(Lynda.com Modeling a Character in 3ds Max)[光盤鏡像] 簡介: 中文名 : 3ds Max構建角色視頻教程 英文名 : Lynda.com Modeling a Character in 3ds Max 資源格式 : 光盤鏡像 主講人 : Ryan Kittleson 發行日期 : 2011年 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 語言:英語 網址:http://www.lynda.com/3ds-M
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"《3ds Max構建角色視頻教程》(Lynda.com Modeling a Character in 3ds Max)[光盤鏡像]"介紹
中文名: 3ds Max構建角色視頻教程
英文名: Lynda.com Modeling a Character in 3ds Max
資源格式: 光盤鏡像
主講人: Ryan Kittleson
發行日期: 2011年
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

語言:英語
網址:http://www.lynda.com/3ds-Max-2012-tutorials/Modeling-a-Character-in-3ds-Max/83780-2.html
類別:教程
(xuehui@TLF)
Lynda.com 出品的時長4小時31分鐘的使用3ds Max構建一個角色視頻教程。本教學涵蓋設計一個可以用在電影、廣播和游戲中的3D人物角色的整個構建過程,由Ryan Kittleson對3ds Max的角色建模工具和使技巧進行概述,用3d幾何描繪人體結構。通過一個簡單的人物角色模型來示范其余制作過程,包括面部容貌,肌肉,以及頭發與衣服等一些細節。本教程附帶練習文件。
Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.
Topics include:
Extruding edges and faces
Working symmetrically
Setting up the image planes
Creating the basic facial structure and features
Modeling and fleshing out the body
Creating the hair with extruded NURBS curves
Modeling clothes
Putting on finishing touches
Understanding UVW maps and seams
Dealing with UVW maps across multiple objects
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目錄:
Introduction
Welcome 01m 02s
What you need to know before watching this course 00m 52s
Overview of the design process 03m 26s
Using the exercise files 02m 16s
40m 07s
1. Overview of Character Modeling Tools and Skills Extruding edges and faces 07m 42s
Using Paint Deform 08m 58s
Working symmetrically 05m 32s
Using TurboSmooth 04m 39s
Setting up the image planes 08m 28s
Exploring edge flow 04m 48s
01h 15m
2. Modeling the Head Creating the basic facial structure 05m 26s
Creating the basic facial features 08m 51s
Making the head and neck 07m 55s
Refining the mouth 11m 24s
Shaping the eyes 10m 53s
Building the nose 06m 45s
Crafting the ears 06m 09s
Making the teeth and gums 10m 04s
Modeling the tongue and eyebrows 07m 43s
44m 38s
3. Modeling the Body Modeling the upper body 09m 45s
Building the hips, legs, and feet 05m 08s
Constructing the palm and thumb 07m 14s
Making fingers and finishing the hand 07m 53s
Fleshing out the body 09m 22s
Attaching body parts with different numbers of edges 05m 16s
13m 39s
4. Modeling the Hair Drawing the NURBS curves for hair 04m 11s
Sweeping the NURBS curves into polygon objects 03m 32s
Sculpting the polygon hair clumps 05m 56s
49m 54s
5. Modeling the Clothes Modeling the pants 07m 16s
Making wrinkles in the pants 09m 00s
Modeling the belt 05m 30s
Making the belt loops 06m 35s
Creating the shirt 09m 33s
Making the shoes 12m 00s
12m 07s
6. Finishing the Model Putting on the finishing touches 06m 07s
Thinking about artistic appeal 03m 59s
Recapping the most important concepts 02m 01s
27m 24s
7. UV Mapping Understanding UVW maps and seams 06m 28s
Using Peel to flatten the UVW maps 03m 50s
Dealing with UVW maps across multiple objects 10m 05s
Refining the UVW layout 07m 01s
00m 51s
Conclusion What's next 00m 51s
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███ ▀ * Title..: Lynda.com Modeling a Character in 3ds Max
███ * Date...: September 6th, 2011
▄ ███ * Type...: Bookware
▀▓███▓▓ █ * Disks..: 17x50mb
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░▒▓██████▀ ▄▀ ▀▓▀ Release notes:
▄▄▄
███ Modeling a Character in 3ds Max with Ryan Kittleson
███ covers the process of designing and building a 3D
███ human character that can be used for feature film,
███ broadcast, and games. The course begins with an
███ overview of the 3ds Max tools and techniques used
███ in character modeling, and how human anatomy is
███ represented using 3D geometry. Once this foundation
███ is in place, the rest of the course goes step by
███ step through the actual process used to model a
███ simple human character from the ground up, including
███ facial features, musculature, and details such as
███ hair and clothing. Exercise files are included
███ with the course.
███
███
███ More info:
███ http://www.lynda.com/3ds–Max–2012–tutorials/Modeling–a–Character–in–3ds–Max/83780–2.html
███
███ Install notes:
███
███ 1.) Unrar
███ 2.) Burn/Mount
███ 3.) Enjoy!
███
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▀▀▀▀ █ ▓▓ ▄ ▀ GREETINGS:
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▄▄▄ AOD, CLASS, CROSSFiRE, JiOO, SAC, BBL
███ EVILISO, 4KIDS, SHOCK, MAGE, DYNAMiCS
███
███▄▀ ▄▀ Big thanks to all JGT sites, and
███▌ ██ ▒ sites accepting us!
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███ in memory of ▀ ▄█▀▀ ▄▀ drawn by the honored
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