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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《Flash Catalyst CS5.5基礎視頻教程》(Lynda.com Flash Catalyst CS5.5 Essential Training)[光盤鏡像]
《Flash Catalyst CS5.5基礎視頻教程》(Lynda.com Flash Catalyst CS5.5 Essential Training)[光盤鏡像]
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《Flash Catalyst CS5.5基礎視頻教程》(Lynda.com Flash Catalyst CS5.5 Essential Training)[光盤鏡像] 簡介: 中文名 : Flash Catalyst CS5.5基礎視頻教程 英文名 : Lynda.com Flash Catalyst CS5.5 Essential Training 資源格式 : 光盤鏡像 發行日期 : 2011年 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 資源簡介 教程名稱:Flash Catalyst CS5.5 Essentia
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"《Flash Catalyst CS5.5基礎視頻教程》(Lynda.com Flash Catalyst CS5.5 Essential Training)[光盤鏡像]"介紹
中文名: Flash Catalyst CS5.5基礎視頻教程
英文名: Lynda.com Flash Catalyst CS5.5 Essential Training
資源格式: 光盤鏡像
發行日期: 2011年
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

資源簡介
教程名稱:Flash Catalyst CS5.5 Essential Training
教程時長:06h 11m
官網鏈接:http://www.lynda.com/Flash-Catalyst-CS5-5-...6-2.html
Lynda.com 出品的時長6小時11分鐘的 Flash Catalyst CS5.5基礎培訓 視頻教程。由Mordy Golding講述將Illustrator和Photoshop制作的靜態圖稿變換為基於Flash的交互式微型應用程序,而無需編寫任何代碼。內容包括創建線框,輸入和編輯圖稿,控制狀態轉換為交互式原型,並最終完成項目。還包含豐富的媒體融入到網站,設計重復元素數據列表等。本教程附帶練習文件。—— 摘自(xuehui@TLF)
In Flash Catalyst CS5.5 Essential Training, author Mordy Golding transforms static artwork produced in Illustrator and Photoshop into interactive Flash-based microsites and applications, all without writing code. This course covers building a functioning wireframe, importing and editing artwork, triggering state changes using interactions, and publishing a final project. It also includes tutorials on integrating rich media into a site and designing data lists for repeating elements. Exercise files accompany the course.
Topics include:
* Exploring new features in Flash Catalyst CS5.5
* Planning a project
* Roundtrip editing with Photoshop and Illustrator
* Understanding and skinning components
* Replacing one component with another
* Aligning and distributing artwork
* Creating conditional interactions
* Constructing resizable applications
* Incorporating audio and video
* Creating complex data lists
* Collaborating with developers using Flash Builder
目錄:
Introduction
Welcome 01m 17s
Key concepts 05m 51s
What's new in Flash Catalyst CS5.5? 08m 54s
Using the exercise files 01m 13s
51m 45s
1. Quick Start: Creating a Wireframe
Planning your project 04m 23s
Setting up your project 04m 10s
Adding components 08m 08s
Defining structure 10m 12s
Adding states 03m 59s
Adding interactions 07m 02s
Adding transitions 10m 08s
Distributing the wireframe 03m 43s
29m 17s
2. Creating a New Project
Starting your project in Illustrator 14m 30s
Starting your project in Photoshop 06m 44s
Starting your project in Fireworks 05m 33s
Starting your project in Flash Catalyst 02m 30s
41m 58s
3. Defining Basic Components
Understanding components 06m 36s
Skinning a button component 06m 27s
Skinning a checkbox component 04m 52s
Skinning a radio button component 05m 38s
Skinning a toggle button component 04m 04s
Skinning a text input component 03m 53s
Skinning horizontal and vertical slider components 05m 53s
Skinning horizontal and vertical scroll bar components 04m 35s
28m 43s
4. Creating and Editing Artwork
Using the drawing and selection tools 05m 21s
Setting object properties 04m 07s
Importing artwork 02m 43s
Editing artwork in Illustrator 07m 30s
Editing artwork in Photoshop 04m 12s
Optimizing artwork 04m 50s
25m 26s
5. Organization and Layout
Using states and layers 11m 50s
Using grids, guides, and rulers 02m 31s
Aligning and distributing artwork 03m 41s
Moving elements between states 03m 57s
Using the Library panel 03m 27s
57m 08s
6. Creating Interactions and Transitions
Understanding interaction types 09m 57s
Creating conditional interactions 03m 56s
Understanding the Timeline 06m 44s
Creating smooth transitions 07m 02s
Defining Move transitions 04m 04s
Defining Resize transitions 05m 21s
Defining Rotate transitions 04m 04s
Defining Rotate 3D transitions 02m 00s
Adjusting basic timing 05m 29s
Creating an action sequence 08m 31s
18m 36s
7. Creating Resizable Applications
Understanding how constraints work 05m 11s
Making elements stretch 03m 53s
Adding constraints to groups 05m 16s
Placing contents off the stage 04m 16s
22m 27s
8. Integrating Rich Media
Creating Flash video files 03m 56s
Placing video into a project 05m 09s
Controlling video playback 04m 10s
Adding sound effects 03m 45s
Integrating Flash content 05m 27s
36m 31s
9. Working with Design-Time Data
Using a data list to define repeating elements 07m 01s
Creating a basic data list: Building the components 07m 47s
Creating a basic data list: Adding the data 04m 50s
Planning a complex data list 02m 09s
Creating a complex data list: Building the components 09m 02s
Creating a complex data list: Adding the data 05m 42s
17m 26s
10. Publishing Projects
Publishing a SWF 05m 03s
Manually adding assets 05m 21s
Integrating a SWF into a web page with Dreamweaver 04m 35s
Publishing an Adobe AIR file 02m 27s
13m 09s
11. Taking Projects Further
Creating custom components 07m 49s
Working with library packages 02m 00s
Using the Code view in Flash Catalyst 03m 20s
11m 12s
12. Working with a Developer
Sending files to a developer 04m 10s
Receiving files from a developer 04m 03s
Replacing artwork and components 02m 59s
00m 58s
13. Goodbye
Next steps 00m 58s
代碼

. . zk
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QUASAR PROUDLY PRESENTS
Flash Catalyst CS5.5 Essential Training
(c) Lynda.com
Supplier . : QUASAR Size ..... : 38 x 15MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 05-03-2011 OS ....... : Win/Mac
Flash Catalyst CS5.5 Essential Training
Author: Mordy Golding
In Flash Catalyst CS5.5 Essential Training, author Mordy Golding
transforms static artwork produced in Illustrator and Photoshop
into interactive Flash-based microsites and applications, all
without writing code. This course covers building a functioning
wireframe, importing and editing artwork, triggering state changes
using interactions, and publishing a final project. It also
includes tutorials on integrating rich media into a site and
designing data lists for repeating elements. Exercise files
accompany the course
Topics include
Exploring new features in Flash Catalyst CS5.5
Planning a project
Roundtrip editing with Photoshop and Illustrator
Understanding and skinning components
Replacing one component with another
Aligning and distributing artwork
Creating conditional interactions
Constructing resizable applications
Incorporating audio and video
Creating complex data lists
Collaborating with developers using Flash Builder
INSTALLATION
Unpack, burn or mount and enjoy
GREETINGS
We salute our friends, our loyal members and our fair competitors
THE ALMIGHTY QUASAR 2011


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