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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像]
《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像]
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《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像] 簡介: 中文名 : Lynda.com 出品3ds Max 2011入門培訓視頻教程 英文名 : Lynda.com 3ds Max 2011 Getting Started with Reactor 資源格式 : 光盤鏡像 學校 : Lynda.com 主講人 : Steve Nelle 發行日期 : 2011年3月11日 地區 : 美國 對白語言 : 英語 文字語言 : 英文
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"《Lynda.com 出品3ds Max 2011入門培訓視頻教程》(Lynda.com 3ds Max 2011 Getting Started with Reactor)[光盤鏡像]"介紹
中文名: Lynda.com 出品3ds Max 2011入門培訓視頻教程
英文名: Lynda.com 3ds Max 2011 Getting Started with Reactor
資源格式: 光盤鏡像
學校: Lynda.com
主講人: Steve Nelle
發行日期: 2011年3月11日
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

語言:英語
網址:http://www.lynda.com/-training/76560-2.html
類別:教程
(xuehui@TLF)
Lynda.com 出品的時長3小時08分鐘的3ds Max 2011: Reactor模似引擎入門視頻教程。由Steve Nelle演示如何使用3ds Max動畫制作物體識別、碰撞和相互之間接觸產生的反應過程創建逼真的動態模擬。詳細的講解了剛體和軟體動力學,Reactor引擎內的各種工具,使用系統參數和軟體修改器(Soft Body Modifier),以及如何調整與控制動態模擬的精度。從第四節開始演示物體破裂的實用技巧,包括創建布料的模擬,場景中增加水蕩漾的效果等等。本教程附帶練習文件。
Course name:
3ds Max 2011: Getting Started with Reactor
Author:
Steve Nelle
Duration (hh:mm:ss):
03:08:00
Released on:
3/10/2011
In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
Topics include:
Choosing the appropriate collection type
Using the Property Editor to set up an object's physical properties
Working with soft body modifiers
Accessing and using the Reactor toolbar
Making objects appear soft and pliable
Using constraints to limit object movement
Animating objects breaking apart
Creating realistic water using a reactor helper object
Previewing simulations
Controlling simulation accuracy
Creating keyframes for a dynamic simulation

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目錄:
Introduction 00:04:57
Welcome 00:01:24
How to use this course 00:01:07
Using the exercise files 00:02:26
00:56:21
1. Introduction to Reactor Understanding how Reactor works 00:07:33
Accessing the Reactor commands and controls 00:04:01
Working with Reactor's collection types 00:07:51
Working with Soft Body Modifier types 00:05:56
Using constraints to limit object movement 00:07:46
Assigning physical properties using the Property Editor 00:07:45
Previewing a simulation 00:03:56
Creating keyframes for a simulation 00:04:58
Controlling the accuracy of your simulations 00:04:30
Choosing a physics engine to run your simulations 00:02:05
00:51:46
2. Project: Breaking Through a Sheet of Glass Project overview 00:00:56
Modeling the broken glass 00:13:17
Adding the simulation's physical properties 00:01:53
Animating the breaking object 00:05:04
Creating the Rigid Body Collection 00:01:32
Previewing the simulation 00:05:20
Adding a fracture helper to improve realism 00:04:38
Building the scene's materials 00:05:36
Creating the keyframed animation 00:04:41
Setting up the visibility track for the glass 00:08:49
00:26:53
3. Project: Creating a Soft Body Animated Maze Project overview 00:01:21
Setting up the scene's rigid bodies 00:04:03
Adding the soft bodies into the simulation 00:09:18
Working with the Soft Body Modifier settings 00:08:03
Making the final adjustments and creating the keyframes 00:04:08
00:27:39
4. Project: Using a Cloth Collection to Affect the Behavior of a Curtain Project overview 00:01:17
Setting up the Reactor cloth elements 00:12:34
Animating the rigid body curtain clips 00:05:41
Making adjustments to the curtain cloth modifiers 00:06:05
Creating keyframes in preparation for rendering 00:02:02
00:20:18
5. Project: Simulating Rippling Water Adding the physical properties and collection 00:03:07
Creating the water helper 00:03:19
Adjusting the water parameters and creating the keys 00:07:43
Building a believable water material 00:04:15
Wrapping things up 00:01:54
00:00:41
Conclusion Goodbye 00:00:41 
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