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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《MAYA 2011寶典》(Digital Tutors | Introduction to Maya 2011)
《MAYA 2011寶典》(Digital Tutors | Introduction to Maya 2011)
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《MAYA 2011寶典》(Digital Tutors | Introduction to Maya 2011) 簡介: 中文名 : MAYA 2011寶典 英文名 : Digital Tutors | Introduction to Maya 2011 發行日期 : 2010年10月05日 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 在本教學中我們將讓大家對MAYA有個深入的了解,並理解它的工作方式, 通過本教學,你將有機會與Digital Tutors的多位MAYA
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"《MAYA 2011寶典》(Digital Tutors | Introduction to Maya 2011)"介紹
中文名: MAYA 2011寶典
英文名: Digital Tutors | Introduction to Maya 2011
發行日期: 2010年10月05日
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

在本教學中我們將讓大家對MAYA有個深入的了解,並理解它的工作方式, 通過本教學,你將有機會與Digital Tutors的多位MAYA專家共同工作, 他們將在教學中展示給你MAYA各個部分的使用方法.
本教學超過11小時,包含86章,將從介紹MAYA的一些基本技巧與基本術語開始, 接著就會直接進入建模階段, 在完成了建模階段以後, 你還會學習到貼圖,動畫制作, 動力學,燈光渲染等方面的知識. 我們的目標不是只讓你去接觸一些枯燥的技術信息, 而是幫助你養成良好的制作習慣,這樣你就能在將來使用MAYA創造美好的未來.
已經更新了有問題的第21個文件,請大家下載.
In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.
In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.
1. Introduction and Project Overview
3. Overview of the User Interface
5. Saving Files and File Types
7. Getting used to QWERTY
9. Using the Attribute Editor
11. Working with the Hotbox
13. Writing Your First MEL Script
15. Modeling Project Overview
17. Building the rear of the engine from NURBS
19. Extruding a vent from the top of the engine
21. Modeling the rear cone and thrust ring
23. Building vents on the sides of the engine
25. Creating the basic shape of the cab
27. Building the windshield and exterior panels
29. Building the cable connectors and hood ornaments
31. Texturing Project Overview
33. Applying and manipulating materials
35. Adding multiple materials to objects
37. Using UVs to prepare polygons for texturing
39. Working with external texture maps
41. Combining ramps with other procedural nodes
43. Using the 3D Paint Tool to paint textures
45. Creating control curves for our objects
47. Organizing the scene and using selection handles
49. Using the Connection Editor to drive values
51. Adding a speed setting for the expression
53. Drawing your first joint chain
55. Making the scene animator friendly
57. Removing channels from the Channel Box
59. Managing key frames with the Graph Editor
61. Animating objects using path animation
63. Modifying key frames using the time slider
65. Dynamics Project Overview
67. Adding Fire to the Engine
69. Creating a Particle Simulation
71. Modifying the Shape of the Particles
73. Overview of various light types in Maya
75. Rendering with depth map shadows
77. Using Image Planes to create a renderable environment
79. Using the Attribute Spread Sheet to adjust multiple objects
81. Using Light Linking to control an object's illumination
83. Using the 2D Pan/Zoom feature in Maya
85. Adding displacement maps to Maya geometry
2. Creating Your First Object
4. Creating a Project in Maya
6. Viewing Geometry
8. Channel Box and Layer Editor
10. Grouping and Parenting
12. Selection Masks
14. Working with Shelves
16. Modeling the basic shape of the engine shell
18. Extracting a rim from the front of the engine
20. Adding slats to the main vent of the engine
22. Adding radial struts around the engine
24. Adding a power coupling and side rail
26. Modeling the cab interior
28. Adding rails over the racer cab
30. Modeling cables from NURBS curves
32. Hypershade overview
34. Modulating color using ramps
36. Using transparency with our materials
38. Working with procedural textures
40. Using bump maps to simulate depth
42. Adding a car paint material
44. Introduction to the Rigging & Animation Process
46. Using display layers to organize our rig
48. Creating custom attributes
50. Writing your first expression
52. Using Set Driven Key to simplify the rigging process
54. Binding the geometry onto joints
56. Adding random movement through expressions
58. Learn to set key frames and use the time slider and Graph Editor
60. Creating a cycling animation
62. Using the Auto Key feature
64. Creating Playblasts to preview the animation
66. Using the Fire Effect
68. Using the Lightning Effect
70. Getting Smoke Behavior
72. Introduction to the Lighting and Rendering Section
74. Exploring common attributes of Maya lights
76. Rendering with raytraced shadows
78. Matching Maya light sources to a photographic environment
80. Isolating shadows with the Use Background shader
82. Matching the Maya camera to a photographic environment
84. Adjusting the rendered smoothness of NURBS objects
86. Batch Rendering your animated sequence from Maya http://ckkwca.blu.livefilestore.com/y1pCtBcgQDxuBMg1peadEt5TF5_kLj8dlMOaNo1WirDUKTKcM6g1uLanSQVo4UCv8Z1vZIihMCtnVsIYMLSyp7pfl6qAuRoRNJ-/1.jpg http://ckkwca.blu.livefilestore.com/y1psjkUc_FZcW-JxSBsLNXFNYH4TpwbNUHxAXySSCC8PfaqxYE4z84qs9q4fWEWSh9Cnrwe-EIE-it7BRWENJRjwCbnpxVPnZZJ/2.jpg http://ckkwca.blu.livefilestore.com/y1pSxN8tenNW7W9hKIm0lzy_qVtHQ-d_Zb-yvw9rgr4E7t98RjAPtonI6zgOB_7e-IjYnKd_QgHbjPQlxxy1UFbqg-96w4xC-mL/3.jpg http://ckkwca.blu.livefilestore.com/y1pceMx-uyAB64gD0yZhiETK85H5iAlRzOP6CshfBz_sZY8YpFV1DzPLeijmoF-afBhPdQli81t135VzVoJttLKDuoFUbOEdt6D/5.jpg http://ckkwca.blu.livefilestore.com/y1p1mKfth8qKJNxiPZWzwRQdayUYelcNeskNmP4sH7U36or9XH__eN5zy590NLyLE6GCU8LQCUlD9ITDI-n5WqaoSfOreW25HDy/6.jpg 
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