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《瑪雅動畫工具視頻教程》(Lynda.com Maya Essentials 5 Animation Tools)[光盤鏡像]
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《瑪雅動畫工具視頻教程》(Lynda.com Maya Essentials 5 Animation Tools)[光盤鏡像] 簡介: 中文名 : 瑪雅動畫工具視頻教程 英文名 : Lynda.com Maya Essentials 5 Animation Tools 資源格式 : 光盤鏡像 主講人 : George Maestri 發行日期 : 2012年7月26日 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 語言:英語 網址:http://www.lynda.com/Maya
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"《瑪雅動畫工具視頻教程》(Lynda.com Maya Essentials 5 Animation Tools)[光盤鏡像]"介紹
中文名: 瑪雅動畫工具視頻教程
英文名: Lynda.com Maya Essentials 5 Animation Tools
資源格式: 光盤鏡像
主講人: George Maestri
發行日期: 2012年7月26日
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

語言:英語
網址:http://www.lynda.com/Maya-tutorials/Maya-Essentials-6-Lights-Rendering/96718-2.html
類別:教程
Lynda.com 出品的時長1小時20分鐘的Maya 2013動畫工具視頻教程。由George Maestri演示Autodesk Maya 2013的基礎,動畫工具課程,包括設置關鍵幀,使用動畫編輯器和自動化動畫。George Maestri還演示如何創建運動軌跡和對象,並構建動畫周期,另一種方法循環動畫與圖編輯器和曲線。
Topics include:
Understanding the animation interface
Animating objects and their attributes
Creating, copying, and adjusting keyframes
Creating breakdown keys
Animating objects along paths
Hiding, locking, and limiting channels
Fitting skeletons to a mesh
Deforming a mesh with the Skin tool
Animating a skeleton

目錄:
Introduction
1m 12s
Welcome
45s
Using the exercise files
27s
1. Animating in Maya
35m 8s
Understanding the animation interface
7m 23s
Animating objects
4m 6s
Animating attributes
3m 55s
Copying and adjusting keys
4m 21s
Creating breakdown keys
2m 28s
Animation playback using Playblast
3m 36s
Animating objects along paths
4m 38s
Creating motion trails
2m 17s
Ghosting objects
2m 24s
2. Editing Animation
18m 9s
Modifying keys in the Graph Editor
5m 43s
Modifying keys in the Dope Sheet
3m 22s
Creating animation cycles
3m 51s
Hiding, locking, and limiting channels
5m 13s
3. Basic Deformations and Rigging
26m 8s
Exploring the basics of joints and skinning
4m 14s
Fitting skeletons to a mesh
5m 48s
Deforming a mesh using the Skin tool
4m 17s
Painting skin weights
7m 40s
Animating skeletons
4m 9s
Conclusion
16s
Goodbye
16s
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: Lynda.com – Maya Essentials 5: Animation Tools
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: DESCRIPTION
Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects and construct animation cycles, an alternative way to loop your animation with the Graph Editor and Curves.
Topics include:
Understanding the animation interface
Animating objects and their attributes
Creating, copying, and adjusting keyframes
Creating breakdown keys
Animating objects along paths
Hiding, locking, and limiting channels
Fitting skeletons to a mesh
Deforming a mesh with the Skin tool
Animating a skeleton
http://www.lynda.com/Maya–tutorials/Maya–Essentials–5–Animation–Tools/96719–2.html
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