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 電驢下載基地 >> 教育资源 >> 學習教程 >> 《Gnomon出品3DS Max渲染和紋理教程》(The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna)[光盤鏡
《Gnomon出品3DS Max渲染和紋理教程》(The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna)[光盤鏡
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發布時間 2017/7/14
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《Gnomon出品3DS Max渲染和紋理教程》(The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna)[光盤鏡 簡介: 資料介紹 相關專題學習資料: 3Ds
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"《Gnomon出品3DS Max渲染和紋理教程》(The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna)[光盤鏡"介紹

資料介紹

相關專題學習資料:
  • 3Ds Max教程
  • 計算機資料

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資源簡介

Gnomon workshop是世界權威的CG視頻網站. 他們在CG視頻教程中是高質量的代名詞。他們定期邀請全世界的頂尖CG藝術家來為他們制作CG視頻教程,內容涵蓋面非常廣。

Gnomon教程. 讓我們在CG設計路上不再獨行~ 讓我們共同期待與業界CG頂尖設計師的面對面~ 少玩多花些時間多學習學習,讓我們的商業作品與眾不同~ Gnomon的教程向來以其前沿的技術和清晰的視頻質量而受到廣大用戶的青睐. ........

該資源為Gnomon出品的 3DS Max渲染和紋理教程 由Ramy Hanna 主講.

教程名稱:The.Gnomon.Workshop.Rendering.and.Texturing.in.3DS.Max.with.Ramy.Hanna

引用 該視頻教程包括3個部分
長達157分鐘教學內容 包含有工程文件


3DS Max Rendering Iridescence w/ the Shellac Material

Duration: 23 min 教程時長:23分鐘
In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max's Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

3DS Max Texturing with Arch & Design Mental Ray Materials

Duration: 64 min 教程時長:64分鐘
Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

Lighting Interior Spaces

Duration: 70 min 教程時間 70分鐘
In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques necessary to achieve, not only beautiful and realistic interior renders, but will also show you how to optimally set up your renders for speed and efficiency. This tutorial will discuss topics such as Global Illumination, Final Gather, as well as using Photometric Lights for the most realistic interior renders.


Ramy Hanna (關於作者介紹)

Ramy Hanna currently works for SHW Group, heading up the visualization department in their Houston office. He has been with SHW Group for the last four years creating architectural renderings and animations, using a combination of 3ds Max and Sketch-Up. In 2003 he was involved in an animated short nominated at SIGGRAPH. In 2006 he created his own short which played at AMC movie theaters nationwide. Ramy received a Bachelor's of Environmental Design from Texas A&M University studying architecture. He went on to receive a Masters of Fine Art in Computer Art from Savannah College of Art and Design, with an emphasis in texturing and lighting. In his spare time Ramy contributes to 3dsmaxrendering.blogspot.com, his 3DS Max blog.

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