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 電驢下載基地 >> 软件资源 >> 編程開發 >> 《[游戲引擎]TorqueX 2D and 3D
《[游戲引擎]TorqueX 2D and 3D
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《[游戲引擎]TorqueX 2D and 3D 簡介: 中文名: [游戲引擎]TorqueX 2D and 3D - v3.1.4.0 破解版英文名: TorqueX 2D and 3D - v3.1.4.0資源格式: 壓縮包版本: v3.1.4.0發行時間: 2010年01月25日制作發行: Torque地區: 美國,加拿大語言: 英文簡介: 壓縮包內含有破解包和破解方法 必須安裝:Visual Studio 2008或者Visual C#
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"《[游戲引擎]TorqueX 2D and 3D"介紹
中文名: [游戲引擎]TorqueX 2D and 3D - v3.1.4.0 破解版英文名: TorqueX 2D and 3D - v3.1.4.0資源格式: 壓縮包版本: v3.1.4.0發行時間: 2010年01月25日制作發行: Torque地區: 美國,加拿大語言: 英文簡介:
壓縮包內含有破解包和破解方法
必須安裝:Visual Studio 2008或者Visual C# Express2008
更多資源請訪問STUKA CG站
IPB Image

Torque X 2D 的設計底層利用的是強大的XNA,完全使用C#編寫,是最強大的C#2D游戲引擎。用XNA Game Studio 3.0和XNA 開發者俱樂部開發出的游戲可以在Windows和零售版的XBox360上使用。Torque X 可在系統下進行測試,在記錄游戲事件和測試功能方面更優於XNA Game Studio 3.0.
更多資源請訪問STUKA CG站
IPB Image

Torque X 3D 的設計底層利用的是強大的XNA,完全使用C#編寫,是最強大的C#2D游戲引擎。用XNA Game Studio 3.0和XNA 開發者俱樂部開發出的游戲可以在Windows和零售版的XBox360上使用。Torque X 可在系統下進行測試,在記錄游戲事件和測試功能方面更優於XNA Game Studio 3.0.
更多資源請訪問STUKA CG站
本破解版擁有Torque X 3D的全部功能設置:
XBox360配置
Torque X 3D 是建立於XNA配置適用於PC和XBox360.所有XBox360用戶可基於這個配置玩上自己制作的游戲。
世界編輯器
Torque X 3D's World Editor provides an entire suite of WYSIWYG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:
* Object placement and manipulation
* Property inspection and editing
* Shader definition and application
* Light instancing, placement, and manipulation
* Seamlessly connected indoor and outdoor scenes
* Asset importation
* Sound and video
* Performance profiling
* No compile time
* Flexible LOD system
* Vast terrains
圖形
Torque X 3D's flexible, powerful rendering is as well suited to photorealistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque X 3D renderer:
* Per-pixel dynamic lighting
* Normal parallax occlusion mapping
* Various models of shading
* Volumetric fog and light
* Powerful particle systems: fire, smoke, explosions
* Extensible set of shaders (GLSL / HLSL)
* Post processing
* Depth of Field
* Refraction
* Glow
* Blurring
* Color Correction
地形
Torque X 3D's terrain system is integrated with the runtime with editing support from the World Editor. Import height fields generated in other applications or use Torque X 3D's stock set of procedurally generated terrains. Fogging, lightmaps, and detail textures are all included as part of the engine. And the built-in terrain editor uses clipmaps for hi-res texturing, so you don't need a lot of memory.
Asset Pipeline
Torque X 3D provides support for all major 3rd party art tools including 3ds Max, Maya, Houdini, Blender, XSI and Lightwave. Import your models (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types all from the World Editor.
Components
Torque X 3D is built with a component architecture and exposes the assignment of stock and custom components to objects easily within the editor. Simply create a component, send the component file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.
Scripting
Create your game in C#, the mother language of .NET and industry standard. C# was designed to provide the flexibility of C and C++ with built-in pointer manipulation so you can avoid common bugs and memory leaks.
Physics
Torque X 3D is built with an abstracted C# Physics API for use with other major 3rd party physics libraries with out of the box support for:
* Rigid body
* Vehicles
* Ragdoll
* Destructible objects
* Particle system physics
* Destroyable joints
* Various vehicles
GUI
Torque X 3D provides for fully customizable GUI modules including:
* Widgets, containers and dialogs
* Transparency, animation
* Easy-to-use GUI files
* Skins support
* Support for Unicode development
* Localization packs support
音效
Torque X 3D supports a wide range of audio features. These include:
* 2D Sound, 3D Sound, Streaming Sound
* SFX/Music driver
* 3D sound support for panning, volume, Doppler, cones
* Multi-channel prioritized SFX manager
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