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 電驢下載基地 >> 软件资源 >> 編程開發 >> 《交互式數字城市創建軟件》(Procedural CityEngine)v2010.3 Win32/64[壓縮包]
《交互式數字城市創建軟件》(Procedural CityEngine)v2010.3 Win32/64[壓縮包]
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《交互式數字城市創建軟件》(Procedural CityEngine)v2010.3 Win32/64[壓縮包] 簡介: 中文名 : 交互式數字城市創建軟件 英文名 : Procedural CityEngine 資源格式 : 壓縮包 版本 : v2010.3 Win32/64 發行時間 : 2010年 制作發行 : Procedural 地區 : 瑞士 語言 : 英文 簡介 : CityEngine是一套城市產生器,可以快速的建構大型都市模型. City Engine是個開發了5年多的
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"《交互式數字城市創建軟件》(Procedural CityEngine)v2010.3 Win32/64[壓縮包]"介紹
中文名: 交互式數字城市創建軟件
英文名: Procedural CityEngine
資源格式: 壓縮包
版本: v2010.3 Win32/64
發行時間: 2010年
制作發行: Procedural
地區: 瑞士
語言: 英文
簡介:

CityEngine是一套城市產生器,可以快速的建構大型都市模型.
City Engine是個開發了5年多的軟件,目前主要還是運用於游戲中,而且還有特別的大的潛力,特別是在城市街道的造景上。可以導入地圖數據,生成真實的路網,調用CGA文件可以隨機生成建築,並匹配貼圖,輕松生成大規模城市.
CityEngine 能使用戶能夠創建靈活創建超級大城市,並無縫地整合到Vue中而得到的詳細的建築或街道景觀模型。
今後城市化設計及景觀將融為一體,一定會為城市景觀專業和設計程序愛好者玩家帶來新的設計體驗!
引用
Procedural宣布正式發布CityEngine 2010.2,在該版本中,用戶體驗得到了顯著改善。除此之外,軟件也進行了全面的提升和修復,基於節點的規則編輯器也獲得了升級。
CityEngine 2010.2最突出特點就是能夠交互式編輯動態的城市布局,基於節點的創作規則,以及創建外觀的素描工具。除此之外,CityEngine 2010.2引進大量先進功能,例如先進的街區細分、復雜街道的模型、面向案例和資產搜索的新規則操作,以及使用FBX 2011.3導出案例,等等。
CityEngine 2010.2最新特性:通過使用強大的邊捕捉功能,極大地減少了對手工修改的需求,從而使得街道網絡清理工具得到了顯著的拓展。此外,新的UV分割操作能夠更好的支持彎曲街道的處理。
CityEngine STUDIO非常適合小型工作室的娛樂和建築制作要求,尤其對於那些想要了解CityEngine全部潛力或者承受不起高價的工作室而言,更是如此。
最重要的是,CityEngine STUDIO版本現在僅需要1695美元就可以被購買。對於小型工作室而言,這是一個面向娛樂和建築的非常不錯的能夠節省成本的城市建模解決方案。
CityEngine的全新動態城市布局允許你對街道網絡進行全面的實時編輯。直觀的工具集被提供用來設計、繪圖和修改由彎曲的街道、街區和空地組成的城市布局。通過參數化的界面,街道創建或街區細分能夠非常容易地被控制,並提供即時的視覺回饋。
CityEngine 2010.2其它特點如下:
改善的圖形用戶界面,基本節點的規則編輯器
使用新夜晚城市模板的城市向導
外觀向導增強
支持FBX 2011.3和RenderMan的64位導出
官方網站:http://www.procedural.com
CityEngine is a standalone software that provides professional users in entertainment, architecture, urban planning, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings. The key highlights of CityEngine include:
GIS/CAD Data Support
CityEngine supports industry-standard formats such as ESRI Shapefile or DXF which allow to import/export any geo-spatial/vector data such as parcels, building footprints with arbitrary attributes, or line data to create street networks. See e.g. the Rotterdam showcase for an example.
OpenStreetMap Import
To copy real cities or efficiently create an urban environment for your design, you can use data from OpenStreetMap. There you can download for free geospatial data of real cities and directly import it into CityEngine. See e.g. the Venice example.
Dynamic City Layouts
An intuitive toolset is provided to interactively design, edit and modify urban layouts consisting of (curved) streets, blocks and parcels. Street construction or block subdivision is controlled via parametric interfaces, giving immediate visual feedback. See e.g. the Paris example.
Street Networks Patterns
CityEngine offers unique street grow tools to quickly design and construct urban layouts. Street patterns such as grid, organic or circular are available and the topography of the terrain is taken into account. See e.g. the future development area in the NYC2259 example.
Rule-based Modeling Core
Procedural modeling based on CGA rules offers unlimited possibilities to control mass, geometry assets, proportions, or texturing of buildings or streets on a city-wide scale. You can define your own rules using your own textures/models in the node- or text-based rule editor (as described in the tutorials).
Facade Wizard
Quickly create rules out of an image or a textured mass model with this simple and easy-to-use visual facade authoring tool. The resulting facade rules are size-independent, contain level-of-detail and can be extended with e.g. detailed window asset. Example workflow is presented in the Facade Wizard tutorial.
Parametric Modeling Interface
A convenient interface to interactively control specific street or building parameters such as the height or age (defined by the rules) is provided. And with the live mode, parameter modifications invoke the automatic regeneration of the 3D model. See e.g. the Modern Streets example or the Petronas Tower example.
Map-Controlled City Modeling
Any parameter of the buildings and streets can be controlled globally via image maps (for example the building heights or the landuse-mix). This allows for intuitive city modeling and quick changes on a city-wide scale. Furthermore, terrains can be imported, aligned, and exported. See e.g. the Medieval Town example.
Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-on software's Vue, which allow for flawless 3D data exchange. FBX® and Collada support asset instancing, multiple UV-sets, grouping and binary encoding. Furthermore, scenes can also be exported to RenderMan® RIB or mental ray® MI format. Textures can be collected during (batch) export. Read more...
Reporting (BIM for Cities)
Customized rule-based reports can be generated to analyze the urban design e.g. automatically calculate quantities such as GFA, FAR, etc. Reports are updated automatically and instantaneously and can be made for whole city parts. More details can be found in the Reporting tutorial.
Python
Streamline repetitive or pipeline-specific tasks with the integrated Python scripting interface e.g. write out arbitrary meta-data or instancing information for each building, import FBX® cameras etc. An example use case is demonstrated in the Unreal Engine import workflow.
Training Materials & Provided Examples
Whether you're an architect, urban planner, GIS professional, game developer, or CG artist, several learning videos and tutorials demonstrate you the basics and key concepts of CityEngine. Included are demo cities of ancient, contemporary and future cities at different levels of detail. See training materials overview.
Available for All Platforms
CityEngine is available for Windows (32/64bit), Mac OSX (64bit), and Linux (32/64bit). As licensing model you can choose between node-locked or floating licenses (including license borrowing). More information about system requirements and licensing options can be found in the FAQ.
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本資源下載鏈接來自ShareVirus
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P R E S E N T S
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ CITYENGINE VERSION 2010.3 - WINDOWS 32 - │
│ │
└┬─────────────────────────────────────┬────────────────────────────────────┬┘
│ Type..........: 3D │ Packager......: TEAM XFORCE │
│ Publisher.....: PROCEDURAL │ Cracker.......: TEAM XFORCE │
│ Supplier......: TEAM XFORCE │ Release Date..: JAN 05TH 2011 │
└─────────────────────────────────────┴────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ Release notes.. │
└┬──────────────────────────────────────────────────────────────────────────┬┘
│ │
│ │
│ │
│ CityEngine is a standalone software that provides professional users │
│ in entertainment, architecture, urban planning, GIS and general 3D │
│ content production with a unique conceptual design and modeling │
│ solution for the efficient creation of 3D cities and building │
│ │
│ The new CityEngine 2010.3 introduces important new features for the │
│ conceptual design stage, efficient urban environment creation and │
│ rule-based 2D-to-3D-conversion of GIS data. │
│ │
│ The key highlights include enhancements such as direct export to │
│ e-on software┐s Vue, new tools for massing and urban design, │
│ long-awaited terrain editing and exporting functionalities, and │
│ improved OpenStreetMap import. │
│ │
│ │
│ │
│ │
│ http://www.procedural.com │
│ │
│ │
│ │
│ │
│ INSTALLATION: │
│ ------------ │
│ │
│ 1. Unzip & Unrar, check crack/install.txt │
│ │
│ 2. Enjoy it │
│ │
│ │
│ │
│ │
│ When so many groups bring you crap fakes non-working, X-FORCE always │
│ gets you the Best of the Best. ACCEPT NO IMITATION ! │
│ │
│ X-Force 2011! │
└──────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ Group News & Greetings.. │
└┬──────────────────────────────────────────────────────────────────────────┬┘
│ │
│ OUR DiAMONDS-4-EVER GREETiNGS MUST GO TO : │
│ │
│ All our OLD friends ... and to all our fans │
│ │
│ ------------------------------------------------------------------------ │
│ It came to our attention that some punkhead called Brian99 from a forum │
│ called cgpersia or something (we dont really care) has released │
│ Davinci Resolve 7.1 using our crack and trying to get credits for it │
│ Well Dear Brian99 "ScumBag" you are a big [內容被過濾,請注意論壇文明]ing liar and your comments │
│ about cracking Softimage 3D in 1990 and having 20 years experience in │
│ dongle cracking really got us going, we couldnt stop making fun of you │
│ Anyway to the point, we analyzed your so great Resolve Dongle crack │
│ What a suprise when we found out that the patched RSA key and │
│ the injected dongle data are the same in both our 7.03 Crack and Brian99 │
│ "ScumBag",yes that's his new name, dongle uid, contained in the dongle │
│ data, is "1480999749" which is, in hex form, 0x58464345 ("XFCE"). │
│ Brian99 only did a search and replace using the crack for 7.03, which │
│ does NOT require any technical skills, and he could have at least │
│ credited XFORCE for the crack. But dont forget he is a 20years │
│ experienced dongle cracker . LOL . We do also diss that stupid forum │
│ they probably make money out of our work those clowns. │
│ │
│ Only trust geniun XFORCE releases, if the release is not tagged XFORCE │
│ it is definitely a fake a non working or some trojan repacked release │
│ If anyone is trying to sell you an XFORCE release, ALWAYS REFUSE. │
│ │
│ We do this for the fun and for our fans. │
│ │
│ DONT MESS WITH THE REST WHEN YOU CAN WORSHIP THE BEST │
│ XFORCE TOTAL DOMINATION │
│ │
│ │
└──────────────────────────────────────────────────────────────────────────┘
[----------------- X-FORCE 2011 SMOKING THE COMPETITION --------01/01/11-]

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