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 電驢下載基地 >> 软件资源 >> 編程開發 >> 《AOP編程框架》(Sharpcrafters PostSharp)v2.0.9.3修正版/含注冊機和補丁[壓縮包]
《AOP編程框架》(Sharpcrafters PostSharp)v2.0.9.3修正版/含注冊機和補丁[壓縮包]
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發布時間 2017/7/12
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《AOP編程框架》(Sharpcrafters PostSharp)v2.0.9.3修正版/含注冊機和補丁[壓縮包] 簡介: 中文名 : AOP編程框架 英文名 : Sharpcrafters PostSharp 資源格式 : 壓縮包 版本 : v2.0.9.3修正版/含注冊機和補丁 發行時間 : 2011年 制作發行 : SHARPCRAFTERS s.r.o. © 2011 地區 : 美國 語言 : 英文 簡介 : 軟件類型: 軟件>編程開發 軟件性質: 破解軟件 應用平台
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"《AOP編程框架》(Sharpcrafters PostSharp)v2.0.9.3修正版/含注冊機和補丁[壓縮包]"介紹
中文名: AOP編程框架
英文名: Sharpcrafters PostSharp
資源格式: 壓縮包
版本: v2.0.9.3修正版/含注冊機和補丁
發行時間: 2011年
制作發行: SHARPCRAFTERS s.r.o. © 2011
地區: 美國
語言: 英文
簡介:

軟件類型:軟件>編程開發
軟件性質:破解軟件
應用平台:Windows
操作系統:Windows
問題反饋: http://www.sharpcrafters.com/support
網站鏈接: http://www.sharpcrafters.com/
軟件介紹:
PostSharp是一個比較強調易學易用的AOP框架
PostSharp是一個非常優秀的AOP框架,使用上非常方便,功能強大,對目標攔截的方法不需要做什麼修改,但現在已經商業化運作
代碼


  LineZer0! ²   ² ² 
²²² ²     ² ²²  ² ²±
±²²   ²   ²²²² ²²²
² ² ²  ² ² ²²
² ²² ² ²  ²²² ² ²
²² ²² ²  ²²² ²² ² ²
²  ²²² ² ²²²  ²² ±² ²²±
² ²  ²²² ²²² ²²±
² ±² ² ²² ²²²²± ± ²
  ² ²°²  ² ² ²²² ² ±  ²²  
² ² ²²    ² ²²  ²  ² ²
 ²² ² ²²²² ²   ² ² ²² 
²² ²²²  ²  ² ² ²²² ²²± ²²
  ²²² ² ²²²  ²²²  
cpN²²² ±² ²²±±²²²²²°² ²± ²²²cRo
²² ±²²²²² ²²² ²²²²²²²± ²²
²²²² ±±²²²²²  ² ²² ²² ²²²²²±± ²²²²
² ²² ²²²² ²² presents ² ²±²² ²² ²
²² ² ²²  ² ² ²²
²² ²²± ²  ²  ² ±²² ²²
²² °°     °° ²²
² ²
² PostSharp v2.0.9.3 ²
     
²²² Release Date : 2011-05-16 ²²²
²² Nfo Date : 2011-05-16 ²²
²² ² ² ²²
²  Num. Disks : xx/3 OS : WINALL  ²
²  Nfo Time : 13:37 Rel Type : Keygen  ²
²  Cracker : Team Lz0 Archive : lz0*.zip  ²
²  Packer : Team Lz0 Rating : Your choice  ²
²  Supplier : Team Lz0 Language : English  ²
²  Protection : License  ²
²   ²
²  Requirements : N/A  ²
²  Publisher URL : http://www.sharpcrafters.com/  ²
²  Publisher : Sharpcrafters  ²
²   ²
²  (-) Keyfile / License (-) Emulator  ²
²  (-) Patch (-) Serial  ²
²  (-) Cracked .EXE / .DLL (-) Retail  ²
²  (x) Keygen (-) Trainer  ²
²  ² (-) Loader (-) Other ²  ²
² ²   ² ²
²²     ²²
²² ²  1999 - 2011  ² ²²
² ²²  °°° °°°  ²² ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + I N F O + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  Weave diagnostic capabilities into your application without  ²
²  modifying the underlying business logic.  ²
²   ²
²  Logging  ²
²   ²
²  Write out method calls, parameters, and other application  ²
²  state to your location of choice, such as a console, a  ²
²  file, or a network stream. You determine whether logging is  ²
²  controlled by a software switch or is enabled and disabled  ²
²  at build time.  ²
²   ²
²  Performance tracing  ²
²   ²
²  .NET performance monitoring tools are great, but few  ²
²  operate the level of granularity that most developers  ²
²  require. With PostSharp, you can time the execution of  ²
²  critical methods and application execution paths to  ²
²  pinpoint performance bottlenecks at the method level.  ²
²   ²
²  Exception handling  ²
²   ²
²  While useful for debugging, exceptions in production can  ²
²  reveal sensitive application information if exposed to end  ²
²  users. Change exception handling and tracing behavior to  ²
²  track down defects in both development and production code.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ I N S T A L L +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  1) Unpack and install.  ²
²  2) Patch the program/game using the included patch.  ²
²  3) Use the key generator to generate a valid serial.  ²
²  4) Enjoy this release!  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + J O I N + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  When joining Linezer0 you are not just joining a group, but  ²
²  a family. We're a group built on friendship, devotion, respect  ²
²  and of course the continous learning. If you are one of those  ²
²  whom are just here for the glory and releases, then you have  ²
²  found the wrong group. Hard work and dedication is what has  ²
²  brought us to where we are today, and it is that we will  ²
²  demand from you as well.  ²
²   ²
²  CRACKERS  ²
²  To be able to be accepted as a cracker in Linezer0, you will  ²
²  need to have at least 6 months of experience from other groups  ²
²  and have at least 2 people that can vouche for you before we  ²
²  will even concider talking with you.  ²
²   ²
²  Open positions:  ²
²  * Keygenner(s) - able to analyse and keygen advanced  ²
²  protection schemes. You will be working with the other  ²
²  keygenners to be able to meet the advanced protections  ²
²  with a joint effort.  ²
²  * Dongle cracker(s) - need to have experience in one or  ²
²  more of the following dongles, FlexLM, SentinelLM, HASP,  ²
²  CRYPKEY and/or custom made license managers. We always  ²
²  got big projects that you can undertake, and with the  ²
²  dongle crew you will be working in a joint effort to  ²
²  find sollutions - preferrably complete emulators for  ²
²  the different solutions.  ²
²   ²
²  CODERS  ²
²  You have knowledge regarding protections like ASPACK and  ²
²  ARMADILLO, and are able to code tools that can either analyse  ²
²  those, or even able to unpack them. Further we require that  ²
²  you have at least 4 years of coding experience, and can show us  ²
²  earlier achievements either through system analysis and/or  ²
²  programs you have developed.  ²
²   ²
²  Open positions:  ²
²  * Cracktro programmer - we are looking for an experienced  ²
²  programmer that can develop a complete cracktro and a  ²
²  update system for that particular cracktro. Experience  ²
²  from the demo scene is preferred, but achievements that  ²
²  can show your skills can also be accepted.  ²
²  * General programmer(s) - you will be recieving projects  ²
²  that will range from everything from updating our  ²
²  existing tools, as well as develop new tools that will  ²
²  be useful for the group.  ²
²   ²
²  SUPPLIERS  ²
²  You work as a engineer or something similar where you got  ²
²  access to the latest software in the CAD/CAM area. Preferrably  ²
²  with experience in the supplied software as testing your own  ²
²  supply would also be required to ensure validity. We are also  ²
²  interrested in people able to supply us software in the  ²
²  GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not  ²
²  welcome, a steady base of supplies will be required.  ²
²   ²
²  SITES  ²
²  If you run a dedicated site, on a 100mbit link, a well  ²
²  supported site that have at least 6 months of up-time and  ²
²  decent affiliation. Then your site might be of interrest to  ²
²  us. Do note that we do NOT accept site offers from the US, DE  ²
²  and AT.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + L E G A L + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  First of all you should know that we do NOT release our cracks  ²
²  so that you "the end-user" can benefit from it in the term of  ²
²  using software or any other of our releases without buying  ²
²  the required licenses. Linezer0 however believe that everyone  ²
²  should have the option to backup their program/game and be  ²
²  able to run it without any problems.  ²
²   ²
²  Further we do NOT in any way condone the spreading of our  ²
²  cracks, in other words we do NOT spread the releases to any  ²
²  websites, P2P networks or any other public available location  ²
²  and we urge that our releases should not be spread like that  ²
²  at all.  ²
²   ²
²  We -Linezer0- has nothing to do with the distribution of these  ²
²  cracks, it is all done by third parties. As such, and  ²
²  according to the laws where the individuals of Linezer0 reside,  ²
²  it is not our responsibility what others desides to do with  ²
²  these releases. However, let it be said quite clearly;  ²
²   ²
²  "We DO NOT in any way condone the selling or redistribution  ²
²  of our cracks, this was NEVER our intention."  ²
²   ²
²  Linezer0 does NOT take any responsibility of computer-loss  ²
²  or any data-errors that may occur from using our cracks.  ²
²  Keep in mind that you are using a third party sollution to  ²
²  something we did not develop in the first place.  ²
²   ²
²  Do note that the usage of our cracks are legal in most  ²
²  countries outside the United States, IF and ONLY IF you own a  ²
²  full copy of the program/game - then you may use our cracks  ²
²  for backup purposes, and only that. It remains to be seen how  ²
²  affected you are of the End User License Agreements (EULAs).  ²
²  They can't supersede domestic laws, remember that.  ²
²   ²
²  According to the "DMCA ACT" in the Unites States, you have no  ²
²  rights to circumvent a copy protection. Beware, they will  ²
²  punish you harder than if you stole the shrinkwrapped software  ²
²  in a mall. Though Linezer0's base of operation does not reside  ²
²  in the Unites States, and thus we are NOT bound to the  ²
²  US legislations like:  ²
²   ²
²  * No Electronic Theft Act  ²
²  * Digital Millenium Copyright Act  ²
²  * The Patriot Act  ²
²  *  ²
²   ²
²  You should ALWAYS buy the software that you do use, or find  ²
²  suitable Open Source replacements (as there are loads), we do!  ²
²   ²
²  By using our cracks you automatically agree  ²
²  to the written agreement above, and thus the responsibility  ²
²  regarding whetever you are affected by any EULAs is  ²
²  with YOU and YOU only.  ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + G R E E T S + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH  ²
²  GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN  ²
²  FATiGUED COURiERS NETWORK (FCN)  ²
² ²  CHEMiCAL REACTiON (CRO)  ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ C O N T A C T +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²   ²
²  If you want to contact Linezer0 for any reason, then feel  ²
²  free to do so using the email supplied below - requests for  ²
²  cracks, files or anything related to our releases is  ²
²  automatically ignored (using scripts), so by all means, feel  ²
²  free to continue to send them, we won't even recieve them.  ²
²   ²
²  ² EMAIL : [email protected] ²  ²
² ²  UPDATED : 7th of January 2006   ²
²²     ²²
²     ²
²  ²  ²  ²
  ²    ²  
² ²²²  °°°      °°°  ²²² ²
² ² ² °±± ²²  ²² ±±° ² ² ²
  ² ±²²   ²²± ²  
 ²²²²²²   ²²²²²² 
²²² ascii proudly done ²²²²
²² by cpN of cRo ²²
²²  in 2oo6  ²²
 ²   ² 
²² ²     ² ²²
²²² ² ²²²
²  ²
²²
²

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