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《VRay渲染器2.0(更新Vray2.0 For MAYA X86&X64)》(Vray ADV.Render V2.0)2.0[壓縮包]
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發布時間 2017/7/17
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《VRay渲染器2.0(更新Vray2.0 For MAYA X86&X64)》(Vray ADV.Render V2.0)2.0[壓縮包] 簡介: 資料介紹 相關專題學習資料: May
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"《VRay渲染器2.0(更新Vray2.0 For MAYA X86&X64)》(Vray ADV.Render V2.0)2.0[壓縮包]"介紹

資料介紹

相關專題學習資料:
  • Maya教程/視頻教程
  • 計算機資料
  • Vray視頻教程與模型素材
  • 3D處理軟件工具

IPB Image
V-Ray for 3dmax介紹
.
V-Ray for 3dmax是3dmax的超級渲染器,是專業渲染引擎公司Chaos Software公司設計完成的擁有Raytracing(光線跟蹤)和Global Illumination(全局照明)渲染器,用來代替Max原有的Scanline render(線性掃描渲染器),VRay還包括了其他增強性能的特性,包括真實的3d Motion Blur(三維運動模糊)、Micro Triangle Displacement(級細三角面置換)、Caustic(焦散)、通過VRay材質的調節完成Sub-suface scattering(次表面散射)的sss效果、和Network Distributed Rendering(網絡分布式渲染)等等。
目前世界上出色的渲染器卻為數不多,如:Chaos Software公司的vray, SplutterFish公司的brail,Cebas公司的Finalrender,Autodesk公司的Lightcape,還有運行在Maya上的Renderman等。這幾款渲染器各有所長,但VRay的靈活性、易用性更見長,並且VRay還有焦散之王的美譽。

V-Ray 2.0 版本更新的部分功能:
.
V-Ray RT 和 V-Ray RT GPU 交互式渲染模式直接集成在該版本(此功能是核心,主流的渲染器都在GPU化)
VRayCarPaintMtl (VRay車漆材質)可以准確的模擬出車漆碎片顆粒(渲染更加便捷)
VRayDistanceTex 紋理可以計算任意網格的對象
VRayLightSelect 可以提取任意特定光源的渲染元素
VRayLensEffects 支持obstacle images 和 diffraction 的輝光和強光的渲染效果(實現了mr中的輝光特效)
……
.
修改列表
.
1、提高了渲染速度。
2、更新32和64位的VRAY硬件安裝驅動程序。
3、VRAYSUN和MAX裡的DAYLIGHT可以兼容了。
4、VRAY置換裡的2D landscape 模式 可以支持 HDR貼圖了。
5、VR物理相機支持水平線顯示功能,支持試圖裁減和環境遠近范圍。
6、VRAY的 分布式渲染可以和MAX裡的BACKBURNER 配合使用了。
7、 在全局替換材質裡新加了一個排除物體使用全局材質功能。
8、 Vraycolor 貼圖增加了一個顯示應用GAMMA糾正以後的色彩功能。
9、在color mapping 裡增加了一個“不影響色彩”選項,當你只想完成樣本的優化的時候,就非常有用。
10、當場景中有很多微弱而不重要的燈光的時候,可以使用VRAYLIGHT裡的“CUTOFF”直的參數來控制他們,以減少渲染時間。
11、為了控制不同材質之間的益色,VRAYMTL 裡增加了 “優化環境”選項。
12、在VR 的VFB裡增加了直接控制 region, crop 等 渲染模式。
13、 在VR包裹材質裡增加了2個參數“NO GI ON other mattes”和“GI surface ID”
14、鉤選MATTE 物體 裡的“陰影”選項,可以把它在VRayRawLighting, VRayRawShadow and VRayMatteShadow 分層渲染裡顯示出來。
15、如果把“檢查文件丟失”選項選上。那麼在很多貼圖找不到,被替代或者渲染出錯誤的塊的情況下,VR的分布渲染將失敗,
16、如果場景裡有很多個VRAYSUN,VRAYSKY只匹配第1個VRAYSUN。
17、當VRAY在渲染的時候,它會強制使用多線程,不關MAX裡的多線程選項開沒有開。
18、當使用渲染到紋理功能的時候,將使用MAX的VFB,不管是不是打開了VR的VFB。
19、irradiance map 浏覽工具,可以顯示多個irradiance maps在一起的結果。
20、在渲染動畫時,每一幀都可以自動保存光子文件名字。包括irradiance/light cache/photon/caustics 光子文件。
21、irradiance/light cache/photon/caustics 光子文件 現在是邊計算邊保持,而不是以前的要當光子文件計算完才能保存。
22、去掉了“每幀都保持光子”的選項。
23、VR代理物體現在每幀都可以Re-link .vrmesh 文件。比以前的只在渲染開始時Re-link好多拉。
24、VR 會直接在硬盤裡寫一個tiled openexr文件,如果RAW 文件的後綴為.EXR那麼它和以前RAW 文件比較相似。
25、在VR材質裡新增加了一個“hybrid”SSS模式。
26、在全局材質裡增加了一個排除物體使用全局材質功能
27、卸載VR以後,再裝VR就不需要在注冊VR.
28、在VRaySphereFade裡增加了一個affect alpha選項.
29、在計算動畫裡的運動模糊,VR燈光能產生精確的結果。
30、VR毛發現在在計算運動模糊的時候,采樣比以前更多了。
31、能通過全局選項,把燈光單位改成和MAX裡的光學單位一樣。
32、更改了VR燈光裡的光學單位的亮度。
33、糾正了VRSUN和VRSKY的光學單位的亮度,但是也可以使用“Legacy model” 選項來控制是不是使用以前老版本的燈光單位。
34、糾正了VR物理相機的ISO 暴光參數,但是也可以使用“Legacy model” 選項來控制是不是使用以前老版本的燈光單位。
35、當計算動畫的時候,VR代理物體可以產生運動模糊
36、重寫了VR的SSS材質內部結構,使用irradiance map 的插直計算會得到更快更光滑的結果。
37、在VR燈光裡添加“影響反射”選項,這樣的話,在反射物體表面就不會顯示出VR燈光。和以前必須把燈光高光去掉方便了很多。

whats new
.
The V-Ray rendering system has a rich set of features and we have listed some of the major ones below. Please be aware that every feature is a subject to change without advanced notice. To read the full list of features and capabilities visit the V-Ray documentation.
.
Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
.
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
.
Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
.
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic
.
Objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights
.
Shaders
Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
.
Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
.
Extras
Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
.
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
.

感謝以下人員的努力
- Craizyman from Turkia
(來自土耳其的Craizyman)
- Oblique/russian hacker in RT old crack
(來自俄羅斯的Oblique,提供的rt的以前的破解)
- Wei2008 from China
(來自中國,wei2008的demo破解文件幫助gfxteam解決了攝像機抖動和動畫曝光的問題)
- esanti crack promoter from Venezuela
(來自委內瑞拉的esanti ,破解發起人)
- DVD Play Boy
- betatester from Argentina/Spain/India...
各地的測試者
- Dear donors
還有無私的安裝包捐贈者

引用
VRay 2.0 SP1(Build 2.10.01) for 3DSMAX2010 64Bit。前面包裡的壓縮包有問題,無法解壓。現把重新整理好的For 3DSMAX2010 64Bit的VRay2.0SP1再次發布。好在不是很大,呵呵,對不住了各位。



引用
VRAY V1.2.5.5 FOR CINEMA4D
IPB Image



引用
VRaySP1(2.0.10.01)。3DSMAX9~2012的32位版本及2010的32bit&64bit。



引用
VRay最近更新比較快啊,這是最新的VRay2.0.10.01。壓縮包裡包括了支持3DSMAX9~2012的各個版本,不過2010的64位因為chaosgroup內部的某些原因並沒有放出安裝包 所以暫時沒有2010的破解(Chaosgroup decided not to release the 2010 installers yet for some reason。)。

另外目前破解的只有64BIT版,破解的人要出差一段時間,所以用32BIT的童鞋們估計還要等一下了。

Build 2.10.01 official
.
New features新功能:
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
.
Modified features改進的功能:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MaxScript;
Support for the four FumeFX render elements;
Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript;
The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material;
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays;
Added an option to VRayToon to compensate the camera exposure;
Ability to map the radius in VRayDistanceTex with a texture;
Option in VRayDistanceTex for a solid inside color;
Custom V-Ray materials now work in the Hair&Fur modifier;
Hair&Fur now produces the same object ID as the emitter object;
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
Crash with particular pre-render script that turns off V-Ray lights before rendering;
VRayBlendMtl material blocks the material IDs of its sub-materials;
V-Ray RT: Added support for RPManager material;
.
Bug fixes問題修復:
Noise with “Clamp output” option enabled produced noisy renders;
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
Slow rendering with many overlapping VRayProxy primitives;
Randomly missing gizmos when rendering VRayEnvironmentFog;
VRayLights that exclude an object could still affect that object through GI;
Rendering with GI may use more detailed texture mip-map levels than necessary;
VRayHDRI may not respect the specified memory limit for tiled textures;
Crashes with particle systems with 3d displacement and motion blur enabled;
Spikes with 3d displacement with “Keep continuity” enabled and particular bad geometry;
Incorrect velocity element with VRayFur;
Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
Loading an image in the V-Ray VFB with a different resolution did not work correctly;
img2tiledexr used wrong formula when converting images from sRGB color space;
vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
VRayExposureControl was not accessible from MaxScript;
Script error when there is a VRayPlane object in the scene;
VRayPhysicalCamera in “Movie” mode was not exported correctly;
Mesh lights were not exported with the .vrscene exporter script;
Fringes on the edges of flakes in VRayCarPaintMtl material;
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
Warning about “Retrace threshold” and “Use light cache for glossy rays” was printed even when not using the light cache;
Exception after rendering when the “V-Ray raw image file” is chosen and the V-Ray VFB is not enabled;
The V-Ray presets did not load if they were saved on a system where the decimal symbol is “,”;
The file save dialog for .vrimg/.exr files was not resizable;
The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
The VRayLightSelect element allowed the user to pick meshes instead of just lights;
Incorrect velocity element when rendering Hair&Fur natively;
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
Wrong spelling for “affect specular” option in VRaySun;
Slow rendering of VRayEnvironmentFog with animated Noise texture;
V-Ray RT: Objects could disappear in animation;
V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
V-Ray RT: Wrong exposure when physical camera type was “Move cam” or “Video cam”;
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
V-Ray RT: .vrscene export was not correct if the system decimal symbol was “,”;
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
V-Ray RT: Scene was empty if motion blur was enabled;
V-Ray RT: Problem with canceling batch render of animations;
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
V-Ray RT: Standard camera FOV animation was not working;
V-Ray RT: Support for the “Camera map per pixel” texture;
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work。




引用 3DSMAX2012已經出來了,VRay當然要跟上,這是最新的支持2012的2.00.03版VRay,包括32bit&64bit。不過剛下載,還沒有試過,大家可以先測試下。



Vray不用多介紹了,這是最新的2.0版,剛剛放出,大家嘗嘗鮮。一個三個版本六個軟件包,分別是For 2009/2010/2011的32/64Bit。會逐一放出,大家稍安勿躁。

引用 引用
十二月十七日更新說明
目前2.00.02版的有兩個破解組各自放出自己的破解版,具體區別就是GFX的破解需要替換2個文件加一個文件夾,CGP的破解只需替換兩個文件,究竟哪個是完美破解我也不好說,歡迎大家測試反饋!

這次更新的是CGP版的,GFX的正在下載,晚點會放出。

問到哪個是完美的,我也剛拿到手,所以只能靠大家自己測試了。

PS :貌似軟件版只允許3次更新/月,上次就被人舉報了。所以... ...
再PS:2.00.01還差一個2010版的32位包,因為2.00.02已經出來了,就不更新了。
再再PS:這次打包的是從MAX9到MAX2011的所有文件,圖省事,就不分開發布了。
再再再PS:呃,算了,(*^__^*)



引用
一點更新說明
官方在9號更新了一個新的版本,修復了一些bug,具體如下,因為新版中的代碼發生了改變,2.00.0.2的需要等一下,上面發布的版本均為2.00.0.1.
Bug fixes:
(*) VRayLights could render differently (brighter) from V-Ray 1.5
(*) V-Ray RT: Right-clicking in the ActiveShade window to bring the quad menu could crash 3ds Max;
(*) img2tiledexr would crash if it could not write the result due to permissions;
(*) Fixed noise with VRayBPTracer;
(*) Crash with VRayIES lights and VRayBPTracer;

The VRayLights bug required the update, as it was quite a major thing.
Vlado
.
然後我想說的是這個破解肯定不是完美的,還需要完善,因為發布的很匆忙,所以難免會有一些問題,比如aa的參數值不能保存,還有有些用戶的rt不能加載rt引擎等等,我相信在下一個版本會解決這些問題的,在國外論壇上很多人說這個破解是demo的破解,不是adv正式版的,然後就對破解者發動了人身攻擊,說別人是騙子,這個破解只是一個笑話等等,我想告訴大家我了解的一些情況,這個破解最開始99%的工作都是在adv上進行的,所有的文件也都來自adv。然後遇到了攝像機抖動和動畫曝光問題,一直沒有進展,後面是wei2008的demo破解解決了這個問題,在參考了wei2008的破解之後從demo版上提取的補丁來解決了這個攝像機抖動和動畫曝光問題.然後完成了現在已經發布的破解.
.
大家各取所需吧,想等待真正的所有文件都來自adv的完美破解的可以繼續等待。
.
還有一點我想說的是關於rt的正確破解方法和使用gpu的方法:
首先破解rt需要將cgauth.dll 復制到以下兩個地方
1. C:/Program Files/Chaos Group/V-Ray/RT for 3ds Max 2011 for x64/bin/
2. C:/program files/Autodesk/3ds Max 2011
具體的max版本按你自己的來
然後是gpu的選擇
打開開始菜單裡面的"chaosgroup"文件夾 找到"Select OpenCL devices",然後右鍵以管理員模式運行,就會出現一個opencl兼容設備列表"compatible OpenCL devices",然後你就可以選擇你需要的了.在rt的設置面板你把模式設置為opencl就行了,如下圖所示:
IPB Image




引用 V-ray 2.00.04 for MAYA 2011 x32/x64
IPB Image
V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.

V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

Fur NOT Fixed
V-Ray 2.0 for Maya Key Features
General Overview
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.

SHADING
Support for efficient material layering – quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader – V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRayCarPaintMtl – create stunning car paint shaders complete with base, flake and coat layers.
Support for the Substance textures in Maya 2011.5 and Maya 2012 – use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects
VRayToon shader – add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl – this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures – V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object.
Support for rendering of Maya fluids – the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume.
Ptex textures – with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.

LIGHTS
Physically accurate lights – create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments – create accurate IBL solutions with sharp shadows at a fraction of the usual render time

CAMERA
Lens distortion through Nuke displacement maps – the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera
Support for the Maya stereo camera in batch render mode – render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur – V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
Shutter efficiency for motion blur – render more realistic motion blur with manual control over the camera shutter efficiency

RENDER OUTPUT
Support for additional render elements – have full control in compositing by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window – removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications.
VRayLightSelect Render Element – extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering – the new VRayDRBucket render element enables you to identify which render slave rendered each bucket.

EFFECTS
Depth of field with bokeh effects – create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur – efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera.

SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray scene before rendering – this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.
Support for .vrscene output for rendering with V-Ray Standalone

OPTIMIZATIONS
Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk – use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
Displacement mapping – precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes.
Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) – new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, VRayFur and Maya hair – the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster.

TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files – with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
Extended irradiance map viewer tool – allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files.

Read more: http://chaosgroup.com/en/2/vray_maya.html


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