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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《Lynda.com 出品Photoshop CS5 Extended一對一系列教程》(Lynda.com Photoshop CS5 Extended One–on–One 3D Fundamentals)[光盤鏡像]
《Lynda.com 出品Photoshop CS5 Extended一對一系列教程》(Lynda.com Photoshop CS5 Extended One–on–One 3D Fundamentals)[光盤鏡像]
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《Lynda.com 出品Photoshop CS5 Extended一對一系列教程》(Lynda.com Photoshop CS5 Extended One–on–One 3D Fundamentals)[光盤鏡像] 簡介: 中文名 : Lynda.com 出品Photoshop CS5 Extended一對一系列教程 英文名 : Lynda.com Photoshop CS5 Extended One–on–One 3D Fundamentals 資源格式 : 光盤鏡像 學校 : Lynda.com 主講人 : Deke McClelland 發行日期 : 2011年 地區 : 美國 對白語言
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"《Lynda.com 出品Photoshop CS5 Extended一對一系列教程》(Lynda.com Photoshop CS5 Extended One–on–One 3D Fundamentals)[光盤鏡像]"介紹
中文名: Lynda.com 出品Photoshop CS5 Extended一對一系列教程
英文名: Lynda.com Photoshop CS5 Extended One–on–One 3D Fundamentals
資源格式: 光盤鏡像
學校: Lynda.com
主講人: Deke McClelland
發行日期: 2011年
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

語言:英語
網址:http://www.lynda.com/Photoshop-CS5-tutorials/Extended-One-on-One-3D-Fundamentals/77855-2.html
類別:教程
(xuehui@TLF)
Lynda.com 出品的時長5小時17分鐘的Photoshop CS5 Extended一對一系列教程:3D設計基礎篇。由Deke McClelland講述使用Photoshop在3D工作中的基礎技術,演示如何在3D空間中熟練的創建材質類型和繪制對象。內容包括用Repoussé實現3D突出功能,沿X,Y和Z軸移動、縮放、旋轉對象,運用原材料創建真實的紋理,添加燈光、陰影和反差等等。本教程附帶練習文件。
Course name:
Photoshop CS5 Extended One-on-One: 3D Fundamentals
Author:
Deke McClelland
Duration (hh:mm:ss):
05:17:00
Released on:
3/29/2011
In the first installment of his new Photoshop Extended One-on-One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space. The course covers creating 3D type with Repoussé; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more. Exercise files are included with the course.
Topics include:
Creating basic 3D shapes
Converting 2D art to 3D
Using the Camera Rotate tool
Cutting holes from shapes
Rotating and positioning by the numbers
Importing a model from Google SketchUp
Assigning materials and lights
Setting orientation and position
Designing a custom bump map
Modifying the attributes of a material
Adding a person to a 3D scene
代碼

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QUASAR PROUDLY PRESENTS
· ───────────────────────────────────────────────────────────────────────── ·
Photoshop CS5 Extended One–on–One 3D Fundamentals
(c) Lynda.com
Supplier . : QUASAR Size ..... : 29 x 50MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 04–03–2011 OS ....... : Win/Mac
· ───────────────────────────────────────────────────────────────────────── ·
Photoshop CS5 Extended One–on–One 3D Fundamentals
Author: Deke McClelland
In the first installment of his new Photoshop Extended One–on–One
series, Deke McClelland covers the basic techniques for working
with 3D in Photoshop, showing how to create textured type and
drawing objects that can be manipulated in 3D space. The course
covers creating 3D type with RepoussΘ; moving, scaling, and
rotating objects along the X, Y, and Z axes; applying materials
to create believable textures; adding realism with lighting,
shadows, and contrast; and more. Exercise files are included with
the course.
Topics include:
* Creating basic 3D shapes
* Converting 2D art to 3D
* Using the Camera Rotate tool
* Cutting holes from shapes
* Rotating and positioning by the numbers
* Importing a model from Google SketchUp
* Assigning materials and lights
* Setting orientation and position
* Designing a custom bump map
* Modifying the attributes of a material
* Adding a person to a 3D scene
· ───────────────────────────────────────────────────────────────────────── ·
INSTALLATION
────────────
Unpack, burn or mount and enjoy.
· ───────────────────────────────────────────────────────────────────────── ·
GREETINGS
─────────
We salute our friends, our loyal members and our fair competitors.
· ───────────────────────────────────────────────────────────────────────── ·
░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2011 ··· ░▓██████████████▓░
· ───────────────────────────────────────────────────────────────────────── ·

下載鏈接來自TLF
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目錄:
Introduction
Welcome to One-on-One 00:01:58
Making Photoshop your default image editor on a PC 00:04:02
Making Photoshop your default image editor on a Mac 00:05:52
Installing the dekeKeys keyboard shortcuts 00:04:10
Remapping Mac OS shortcuts 00:04:00
Establishing the best color settings 00:03:53
Constructing the ideal workspace 00:03:25
Adjusting the interface settings 00:03:06
Establishing the best preference settings 00:06:10
00:47:03
1. What Photoshop CS5 Extended Can Do Making Saturn 00:01:36
Creating a basic 3D shape 00:04:05
Mapping texture onto a 3D shape 00:03:04
Editing a diffuse texture 00:04:56
Converting 2D art to 3D 00:05:26
Defining an opacity map 00:03:35
Merging two 3D layers into one 00:04:59
Lighting a scene 00:05:00
Troubleshooting and ray tracing 00:02:57
Fixing ambient light and strange rings 00:04:44
Traditional 2D edits in a 3D world 00:03:39
Using the Camera Rotate tool 00:03:02
00:33:44
2. Creating 3D Type with Repoussé Extruding type 00:01:08
The special considerations of 3D type 00:06:47
Using the Repoussé dialog box 00:05:32
Assign textures to surfaces 00:04:02
Using the Ground Plane Shadow Catcher 00:04:39
Adjusting and loading lights 00:03:07
Adding a custom-contoured bevel 00:03:30
The Repoussé presets 00:04:59
01:01:38
3. Drawing 3D Objects with Repoussé Turning any 2D layer into 3D 00:01:17
Creating the base shape layers 00:04:55
Cutting holes from shapes 00:06:14
From circles to "near spheres" in Repoussé 00:04:44
Adding an active constraint 00:07:34
Converting constraints into holes 00:05:23
Merge, texture, gloss, and shine 00:05:17
Fixing texture and bevel 00:06:10
Editing an internal constraint 00:04:55
Rotating and positioning by the numbers 00:07:27
Sharpening and introducing a background 00:03:32
Enhancing the colors of a 3D scene 00:04:10
00:49:18
4. Mastering the Tools: Object, Camera, and Mesh Navigating in 3D space 00:01:12
Importing a model from Google SketchUp 00:04:22
3D explained: XYZ position and orientation 00:06:26
Adjusting orientation by the numbers 00:03:05
Feeling your way through rotate and roll 00:05:33
3D movement: Drag, slide, pan, and walk 00:06:05
Assigning materials and lights 00:04:28
Editing and replacing a model 00:04:55
Repositioning independent meshes 00:08:44
Finishing the giant marble chair 00:04:28
01:11:18
5. Designing and Applying Materials The stuff of the real world 00:01:12
Making a spherical panorama 00:07:26
Setting orientation and position 00:04:08
Moving a sphere into a panorama 00:05:07
Adding and positioning a point light 00:06:38
Modifying the attributes of a material 00:06:12
Designing a custom bump map 00:05:25
Adding precisely symmetrical spheres 00:05:52
Designing and saving a custom material 00:04:51
Replacing an environment map 00:04:15
Resolving seams in a 3D panorama 00:06:01
Masking aberrant shadows and adding contrast 00:07:30
Adding a person to a 3D scene 00:06:41
00:16:56
6. Upsampling 3D Artwork Working low-res, rendering high-res 00:01:35
Upsampling 3D objects 00:06:10
Real-world upsampling 00:05:22
Touching up 3D shadows 00:03:49
00:01:14
Conclusion Until next time 00:01:14 
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