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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《3ds Max 12條動畫原理視頻教程》(Ditital Tutors 12 Principles of Animation in 3ds Max )[光盤鏡像]
《3ds Max 12條動畫原理視頻教程》(Ditital Tutors 12 Principles of Animation in 3ds Max )[光盤鏡像]
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《3ds Max 12條動畫原理視頻教程》(Ditital Tutors 12 Principles of Animation in 3ds Max )[光盤鏡像] 簡介: 中文名 : 3ds Max 12條動畫原理視頻教程 英文名 : Ditital Tutors 12 Principles of Animation in 3ds Max 資源格式 : 光盤鏡像 發行日期 : 2010年06月 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 資源簡介 Ditital Tutors出品的關於3DS MAX動畫原理視頻教學
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"《3ds Max 12條動畫原理視頻教程》(Ditital Tutors 12 Principles of Animation in 3ds Max )[光盤鏡像]"介紹
中文名: 3ds Max 12條動畫原理視頻教程
英文名: Ditital Tutors 12 Principles of Animation in 3ds Max
資源格式: 光盤鏡像
發行日期: 2010年06月
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

資源簡介
Ditital Tutors出品的關於3DS MAX動畫原理視頻教學
教程名稱: 12 Principles of Animation in 3ds Max
使用的軟件:3ds Max 2010
教程時長:2 hrs. 36 min.
由Digital Tutors 公司最新推出的Digital Tutors 12 Principles of Animation in 3ds Max教程,3ds Max 12條動畫原理教程。動畫原理是學習動畫最主要的理論,這是動畫師最需的教程之一。教程時長達2小時. 你將學會這個行業中所要學會的最頂尖的技術,和作為動畫師所要具備的最基本的素質,並且一步一步的教你如何調出栩栩如生的角色動畫。
In this course, we will guide you through the 12 Principles of Animation in 3ds Max.
Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What is missing in my character's movement that will enable it to be more convincing and entertaining? These are a few questions that will be answered throughout this training, all with the help of the 12 fundamental rules of animation. Principle by principle, we'l venture through understanding the meaning behind each question asked above, as well as how each can and should be implemented for success. By the end of this course, you will have the knowledge you need to create magnetic, natural, and memorable character performances.

目錄:
教學內容安排預覽:
1. Introduction and Project Overview
2. Timing and Spacing for Weight
3. Timing and Spacing for Readability
4. Timing and Spacing for Contrast
5. Beginning Our Pose to Pose Animation
6. Concluding Our Pose to Pose Animation
7. Straight Ahead Action
8. Bridging Pose to Pose and Straight Ahead Action
9. Follow-through and Overlapping
10. Removing the Confusion of Secondary Action
11. Squash and Stretch for Volume
12. Squash and Stretch for Stronger Gestures
13. Adding Energy with Exaggeration
14. Arcs for Correcting a Path of Action
15. Checking for Subtle Arcs
16. Ease In and Ease Out for Realism
17. Ease In and Ease Out and Moving Holds
18. Anticipation for Build-up and Action
19. Appeal for Personality
20. Another Example of Adding Appeal
21. Understanding the Concept of Staging
22. Solid Drawing for Depth
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: Digital Tutors -
12 Principles of Animation in 3DS Max
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: DESCRIPTION
Why does my character's motion look so unnatural and unappealing? How
can my animations captivate an audience? What is missing in my character's
movement that will enable it to be more convincing and entertaining? These
are a few questions that will be answered throughout this training, all
with the help of the 12 fundamental rules of animation. Principle by
principle, we'l venture through understanding the meaning behind each
question asked above, as well as how each can and should be implemented
for success. By the end of this course, you will have the knowledge you
need to create magnetic, natural, and memorable character performances.
http://www.digitaltutors.com/09/training.php?cid=106&pid=351
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Interested in joining iNK ? We're currently looking to expand.
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