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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《Photoshop CS5 Extended 3D場景設計》(Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes)[光盤鏡像]
《Photoshop CS5 Extended 3D場景設計》(Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes)[光盤鏡像]
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《Photoshop CS5 Extended 3D場景設計》(Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes)[光盤鏡像] 簡介: 中文名 : Photoshop CS5 Extended 3D場景設計 英文名 : Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes 資源格式 : 光盤鏡像 學校 : Lynda.com 主講人 : Deke McClelland 發行日期 : 2011年5月26日 地區 : 美國 對白語言 : 英語 文字語言 :
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"《Photoshop CS5 Extended 3D場景設計》(Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes)[光盤鏡像]"介紹
中文名: Photoshop CS5 Extended 3D場景設計
英文名: Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes
資源格式: 光盤鏡像
學校: Lynda.com
主講人: Deke McClelland
發行日期: 2011年5月26日
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

內容介紹:
Lynda.com 出品的時長8小時51分鐘的Photoshop CS5 Extended一對一系列教程:3D場景設計視頻教程。由Deke McClelland演示使用Photoshop CS5 Extended怎樣構建,光照,渲染出逼真的3D場景。本教程利用系統化方法來構建場景,並詳細講解反射和折射光的制作,燈光和陰影的相互平衡,3D相機畫面場景等。本教程附帶練習文件。(摘自TLF)
官網介紹:
In the third installment of the Photoshop CS5 Extended One-on-One series, author Deke McClelland shows how to build, light, and render realistic 3D scenes in Photoshop CS5 Extended. Providing a systematic approach to scene building, the course explains how to produce reflections and refractions, balance the interplay of light and shadow, and frame scenes with 3D cameras. Exercise files accompany the course.
Prerequisite course: Photoshop CS5 Extended One-on-One: 3D Fundamentals
Topics include:
Building complex 3D objects from simple shapes
Maintaining control over objects in a scene
Extruding and positioning glass
Illuminating a scene with precisely positioned lights
Modifying light attributes such as Attenuation and Falloff
Changing shadows on a mesh-by-mesh basis
Passing light through an opaque object
Understanding depth of field and field of view
Aligning lights and cameras
Rendering stereoscopic 3D artwork
目錄:
Introduction
Welcome to One-on-One
Making Photoshop your default image editor on a PC
Making Photoshop your default image editor on a Mac
Installing the dekeKeys keyboard shortcuts
Remapping Mac OS shortcuts
Establishing the best color settings
Constructing the ideal workspace
Adjusting the interface settings
Establishing the best preference settings
13. Advanced Scene-Building
Understanding the disciplined approach to scenes
Beginning an ambitious 3D scene
Staking your claim with the camera
Taking the disciplined approach
Building a complex Repoussé element
Taking control of Repoussé bevels
Mastering the spherical panorama
Opening up a spherical panorama
Using a diffuse texture as a layer effect
Embossing text with bump maps
Partnering bump maps with diffuse textures
Automating Repoussé with an action
Combining 3D layers with Merge Down
Nesting objects in regular increments
14. Working with Glass
A scene's best supporting material
Extruding and positioning glass
Introducing refraction
Adjusting a double refraction effect
Creating a reflective lens
Creating a "diffuse reflection"
Adding depth and highlights in 2D
15. Lighting Your Scene
Igniting the colors in your scene with light
Making sense of a single-mesh scene
Identifying and naming materials
Establishing a base camera and light
Creating and positioning point lights
Precisely positioning lights
Color, softness, and attenuation
Capturing a light with Gloss and Shine adjustments
Making a patterned, textured surface
Creating a highly polished hardwood floor
Using the Hotspot and Falloff options with a spotlight
Placing and pointing a spotlight
Aligning a light to the camera angle
Moving cameras and lights
Adding a 2D sky to a 3D window
Resolving ray tracing mistakes
16. Advanced Lights and Shadows
Darkness conveys depth
Shining light through a window
Using a 3D postcard as a light shield
Adjusting an infinite light source
Adding two new models to a scene
Looking through many objects in a scene
Changing shadows on a mesh-by-mesh basis
Adding a 3D postcard sky
Passing light through an opaque object
Diffuse texture vs. self-illumination
Designing a custom reflection map
Shielding the distant edge of a scene
Casting light through an opacity map
Employing an image-based light
Making wall art with a 3D postcard
Creating a Repoussé picture frame
17. Mastering the Camera
Forget the Zoom and Hand tools
Aligning the ground plane to a photograph
Creating the perfect straight-on view
Positioning a 3D scene as an object
Using an orthographic camera
Sinking a scene into the ground plane
Designing shiny surfaces
Making a seamless image-based light
Lighting a factory-new 3D car
Adding metallic paint and tire treads
Depth of field vs. field of view
18. The Art of the Mesh
A scene's most important ingredient
Importing independently editable meshes
Integrating a 3D scene into a photograph
Designing a content-aware diffuse texture
Creating a tapering horn in Repoussé
Using the camera to align meshes
Establishing symmetrical meshes
Employing a self-illuminated mesh
Creating a self-illumination map
Cleaning up jagged highlights
19. Customizing the Render
Crafting the final 3D product
Photoshop's 3D rendering presets
Making line art without re-rendering
Working with the Face Style options
Working with the Edge and Vertex Style options
Rendering a stereoscopic 3D artwork
Conclusion
Until next time 
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