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《Autodesk 3ds Max 2013基礎教程》(Lynda 3ds Max 2013 Essential Training 2012)[光盤鏡像]
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《Autodesk 3ds Max 2013基礎教程》(Lynda 3ds Max 2013 Essential Training 2012)[光盤鏡像] 簡介: 中文名 : Autodesk 3ds Max 2013基礎教程 英文名 : Lynda 3ds Max 2013 Essential Training 2012 資源格式 : 光盤鏡像 主講人 : Aaron F. Ross 發行日期 : 2012年5月16日 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 語言:英語 網址:http://www.l
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"《Autodesk 3ds Max 2013基礎教程》(Lynda 3ds Max 2013 Essential Training 2012)[光盤鏡像]"介紹
中文名: Autodesk 3ds Max 2013基礎教程
英文名: Lynda 3ds Max 2013 Essential Training 2012
資源格式: 光盤鏡像
主講人: Aaron F. Ross
發行日期: 2012年5月16日
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

語言:英語
網址:http://www.lynda.com/3ds-Max-tutorials/3ds-Max-2013-Essential-Training/95341-2.html
類別:教程
由Lynda出品的三維動畫設計軟件Autodesk 3ds Max 2013基礎教程。
教學時長:7小時9分鐘,
主講:Aaron F. Ross
教程所使用的軟件:3ds Max 2013
課程內容包括Autodesk 3ds Max從基本做起提供了一個全面的概述,這種先進的3D圖形和建模工具軟件包。作者Aaron F. Ross介紹了3ds Max的界面,並指導完成常見任務,如建模,材質,燈光,動畫和渲染。本課程是圍繞著真實世界的項目,為設計人員提供實際的例子來使用的教程。3DS Max 2013全稱3D Studio Max,是Autodesk公司開發的三維動畫渲染和制作軟件,3DS Max廣泛應用於廣告、影視、工業設計、建築設計、多媒體制作、游戲、輔助教學以及工程可視化等領域.Autodesk 3ds Max 軟件提供了全新的創意工具集、增強型迭代工作流和加速圖形核心,能夠幫助用戶顯著提高整體工作效率。3ds Max 擁有先進的渲染和仿真功能、更強大的繪圖、紋理和建模工具集以及更流暢的多應用工作流,可讓藝術家有充足的時間制定更出色的創意決策。
The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
Topics include:
Creating primitives
Setting units and dimensions
Modeling with splines
Lofting objects
Cloning and grouping objects
Using the modifier stack
Editing polygon meshes
Working with subdivision surfaces
Creating NURBS curves and surfaces
Building materials
Mapping textures
Controlling lights and shadows
Keyframing animations
Rendering a sequence

資源更新列表
http://www.VeryCD.com/i/5190747/create/fol...postTime
目錄:
Introduction
1m 50s
Welcome
1m 2s
Using the exercise files
48s
1. Getting Started
6m 58s
Setting user interface defaults
1m 18s
Setting preferences
2m 38s
Using project folders
3m 2s
2. The 3ds Max Interface
22m 6s
Getting familiar with the interface
2m 56s
Using the Create and Modify panels
2m 53s
Navigating in the viewports
2m 10s
Using hotkeys
3m 12s
Transforming objects
3m 42s
Using axis constraints
1m 54s
Choosing shading modes
3m 17s
Configuring the viewports
2m 2s
3. Modeling Basics
28m 57s
Surveying different modeling methods
2m 40s
Setting units
5m 25s
Setting home grid dimensions
2m 8s
Understanding the Level Of Detail
4m 19s
Working with the modifier stack
3m 41s
Understanding dependencies
4m 30s
Collapsing the modifier stack
2m 48s
Working with sub-objects
3m 26s
4. Modeling with Splines
14m 32s
Creating shapes
4m 35s
Creating lines
3m 10s
Working with Editable Spline
2m 13s
Using different vertex types
4m 34s
5. Lofting
22m 59s
Lofting a vase
3m 56s
Setting loft parameters
3m 25s
Editing a path
3m 25s
Manipulating loft sub-objects
2m 43s
Adding a scale deformation
4m 8s
Adding a Shell modifier
1m 49s
Finishing the model
3m 33s
6. Modeling with Primitives
15m 42s
Setting up the scene
1m 25s
Creating chamfer boxes
3m 33s
Cloning objects
2m 35s
Using the Array tool
4m 17s
Measuring with the tape helper
2m 15s
Grouping objects
1m 37s
7. Using the Modifier Stack
22m 49s
Laying out the scene
2m 11s
Modeling rectangle primitives
2m 26s
Working with Editable Spline
4m 32s
Applying a Sweep modifier
1m 46s
Soft-selecting with Volume Select
3m 41s
Removing polygons with Delete Mesh
1m 36s
Clearing a sub-object selection with Mesh Select
1m 43s
Adding randomness with the Noise modifier
2m 0s
Instancing modifiers on multiple objects
2m 54s
8. Polygon Modeling
30m 11s
Making an editable poly and understanding Graphite
1m 0s
Using the Graphite ribbon interface
3m 55s
Selecting sub-objects
2m 36s
Choosing selection region methods
2m 4s
Using the caddy to extrude
3m 7s
Controlling detail with Remove and Cut
3m 53s
Inserting edge loops with SwiftLoop
1m 2s
Constraining sub-object transforms
2m 5s
Attaching polygon meshes to a single object
2m 40s
Bridging parts of a mesh
2m 41s
Smoothing and hardening edges
5m 8s
9. Subdivision Surface Modeling
34m 55s
Understanding subdivision surfaces
3m 7s
Creating a box and converting it to an editable poly
2m 57s
Using the Symmetry modifier
1m 49s
Working with TurboSmooth
3m 5s
Extruding polygons
2m 8s
Rounding out square corners
3m 15s
Choosing a transform center
5m 55s
Editing edge loops
2m 34s
Shaping the model
5m 0s
Baking subdivisions
5m 5s
10. NURBS Modeling
28m 51s
Understanding NURBS
1m 1s
Creating NURBS curves
3m 9s
Creating arcs and lines
3m 36s
Converting Bézier splines to a NURBS object
3m 42s
Cloning sub-objects
1m 50s
Creating an offset curve
2m 40s
Creating a U loft surface
3m 16s
Editing a dependent surface using curves
2m 28s
Creating an extrude surface
1m 9s
Setting Surface Approximation
6m 0s
11. Modeling for Motion Graphics
18m 30s
Setting up the scene
2m 4s
Creating text
2m 2s
Applying a Bevel modifier
1m 14s
Choosing bevel parameters
2m 31s
Controlling the level of detail
4m 14s
Deforming beveled objects
1m 19s
Exporting paths from Adobe Illustrator
2m 22s
Importing Illustrator paths
2m 44s
12. Materials Basics
16m 46s
Opening the Material Editor
2m 29s
Navigating the Compact Material Editor
1m 43s
Working with the Sample Slots and Scene Materials
3m 15s
Choosing material and shader types
2m 41s
Adjusting specular parameters
1m 27s
Previewing renders with ActiveShade
2m 12s
Adjusting opacity and refraction
2m 59s
13. Mapping Textures
35m 6s
Applying procedural maps
4m 10s
Navigating shader trees
1m 8s
Managing source image files
5m 1s
Tracking scene assets
5m 48s
Projecting UVW mapping
4m 51s
Using the Real-World Map Size option
2m 3s
Adding reflections with Raytrace map
4m 21s
Creating a self-illuminated environment
4m 15s
Mapping a bump channel
1m 42s
Instancing material sample slots
1m 47s
14. Camera Basics
18m 32s
Working with Display layers
6m 28s
Creating a free camera
2m 2s
Moving a camera with Truck, Dolly, and Pan
2m 19s
Using a target camera
2m 18s
Adjusting Field of View
1m 30s
Choosing an aspect ratio
3m 55s
15. Lighting Basics
34m 33s
Understanding CG lighting
7m 44s
Controlling an object's shadow properties
1m 20s
Creating a target spotlight
2m 57s
Adjusting intensity and color
1m 30s
Controlling contrast and highlights
1m 35s
Setting a spotlight's hotspot and falloff radius
3m 6s
Choosing a shadow type
2m 34s
Optimizing shadow maps
3m 25s
Optimizing area shadows
3m 27s
Creating omni lights
3m 53s
Excluding objects from lights
1m 53s
Using the Light Lister
1m 9s
16. Keyframe Animation
23m 45s
Understanding keyframes
52s
Setting up the time configuration
1m 51s
Choosing Set Key filters
56s
Creating keyframes in Set Key mode
1m 58s
Editing keyframes in the timeline
2m 8s
Creating keyframes in Auto Key mode
1m 58s
Building up animation in passes
1m 45s
Editing keyframes in the Dope Sheet
4m 1s
Editing function curves in the Curve Editor
4m 9s
Cycling and extrapolating function curves
4m 7s
17. Hierarchies
28m 4s
Understanding hierarchies
1m 31s
Understanding coordinate systems
2m 38s
Controlling rotations
6m 51s
Moving and rotating pivot points
3m 22s
Locking transforms
1m 28s
Linking objects
3m 13s
Using Schematic View
1m 48s
Solving problems with scale
7m 13s
18. Controllers and Constraints
12m 27s
Understanding controllers
3m 22s
Constraining animation to a path
3m 38s
Assigning a Link constraint
1m 45s
Adding link targets in the Motion panel
1m 16s
Animating constrained objects
2m 26s
19. Rendering
11m 22s
Understanding image sequences
2m 22s
Choosing Render Setup options
2m 3s
Specifying file output
4m 46s
Playing Image Sequences in the RAM Player
2m 11s
Conclusion
34s
Goodbye
34s
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▓ 3ds Max 2013 – Essential Training ▓
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▓▓ ░ Date: 2012–09–26 Disks: xx/21 ░ ▓▓
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