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 電驢下載基地 >> 游戏资源 >> 硬盤游戲 >> 《僵屍毀滅工程》(Project Zomboid)v0.1.3a硬盤版[壓縮包]
《僵屍毀滅工程》(Project Zomboid)v0.1.3a硬盤版[壓縮包]
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資源類別 硬盤游戲
發布時間 2017/7/14
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《僵屍毀滅工程》(Project Zomboid)v0.1.3a硬盤版[壓縮包] 簡介: 中文名稱 : 僵屍毀滅工程 英文名稱 : Project Zomboid 別名 : 僵屍毀滅工程 游戲類型 : RPG 角色扮演游戲 資源格式 : 壓縮包 版本 : v0.1.3a硬盤版 發行時間 : 2011年 制作發行 : Zomboid 地區 : 美國 語言 : 英文 簡介 : 中文名稱: 僵屍毀滅工程 英文名稱: Project Zomboid 游戲類型:
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"《僵屍毀滅工程》(Project Zomboid)v0.1.3a硬盤版[壓縮包]"介紹
中文名稱: 僵屍毀滅工程
英文名稱: Project Zomboid
別名: 僵屍毀滅工程
游戲類型: RPG 角色扮演游戲
資源格式: 壓縮包
版本: v0.1.3a硬盤版
發行時間: 2011年
制作發行: Zomboid
地區: 美國
語言: 英文
簡介:

中文名稱: 僵屍毀滅工程
英文名稱: Project Zomboid
游戲類型: RPG角色扮演類游戲
發行時間: 2011年
語言: 英文
轉自http://bbs.3dmgame.com/viewthread.php?tid=2041714
[游戲介紹]
這是個開發中的游戲,從官網上的言論來看,似乎催促者很多,作者不堪其擾,放出了開發中的版本.
游戲充滿著詭異和壓抑的氣氛,除了在房內短暫停留,和在外與僵屍群拼斗以外,主角會經常奔跑在漆黑的雨夜,收集、打造物品和工具,拯救危難中的女友,生存下去,等待陽光的降臨...
游戲基於java開發,有人把它當成繼《泰拉瑞亞》之後又一跟風minecraft的作品——上帝視角的minecraft?


游戲需要安裝java:http://www.java.com/zh_CN/



Project Zomboid Alpha
---------------------
Current version: 0.1.3a (31/05/2011)
Credit to /v/ for the stand-alone launcher.
Instructions for playing:
> Extract anywhere
> Windows users: run ProjectZomboid.exe
> Mac/Linux users: run ProjectZomboid.jar
> Enjoy your game
Tips:
> Move using the WASD keys or arrow keys
> Hold SHIFT to run
> Hold CTRL to sneak and aim
> Hold ENTER to speed up time
> Game window is maximizable and resizable
> Click the red/blue square in the bottom-right corner to zoom in and out
Changelog:
0.1.3a
1) Fixed invisible wife / running bug.
2) Mousewheel support for inventory
3) Rudimentary joypad control. Movement/attack/door interaction. This will be ongoing and it'll be a while before the entire game is playable purely with a joypad. Press A button to activate pad. Left thumb = sneak, walk, run. Right thumb = moonwalk/look around. Right bumper (on Xbox pad) = attack, A to interact with doors / containers. Compatibility on mac / different gamepads unknown.
0.1.2a
1) Added 'speed up time' button (return) that will (PC power dependent) speed time up by a factor of ten. Useful for skipping cut-scenes, waiting out a night when not tired, or doing Benny Hill impressions.
2) Tweaked zombie numbers to make it less immediately punishing. Days are now safer for longer, without sacrificing the danger of nights.
3) Added arrow keys / right shift / control keys as alternates to WASD
4) Lowered zombie path-finding range
5) Made zombies have a chance of getting 'bored' banging doors and investigate other zombie sounds, thus making it feasible to wait out zombies at the door if they don't break it down in time and you make no further sounds.
6) Added tutorial skip option that we're somewhat ashamed of thinking of and will probably become infamous. You'll see.
7) Fixed Kate's dragged / dead frames which weren't working.
8) Fixed infinite ammo bug.
9) Player's footsteps now make sound audible to zombies. to compensate for this zombies have less peripheral vision.
10) Double click to add to inventory.
11) Fixed missing moodles for bleeding, injury, pain etc.
12) ESC skips dialogue for current conversation entirely.
13) *potential* fix to lag issues. Not definite or even probable but possible.
14) Space will now open inventory and holding it will stop it from closing.
15) RTS style control groups for equipped items. Shift+Ctrl+ 1-9 will store the current equipped items for that hotkey. Pressing 1-9 after will recall them if they are in your inventory. (shift + control is because you use control in battle so using ctrl alone would lead to accidental overwrites)
16) Ctrl click will drop an entire stack into a container straight away instead of one by one.
17) If you walk away from a container while holding one of its items on your mouse pointer, when it shuts the container it will add the item to your inventory and keep it on your pointer, instead of removing the item from your pointer.
18) Some balancing of item weights. (Still more required)
19) Improved moodle effects.
20) Added 'encumbered' moodle.
21) Bandages now stop health loss completely for that body part (until proper medical attention is in via NPCs/Skills)
22) Pain threshold reduced to better warn of scratches etc.
23) Increased wall transparency range.
24) Line of sight now works when zombified.





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