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 電驢下載基地 >> 游戏资源 >> 光盤游戲 >> 《工人物語7:王國之路》(The Settlers 7: Paths to a Kingdom)破解版[光盤鏡像]
《工人物語7:王國之路》(The Settlers 7: Paths to a Kingdom)破解版[光盤鏡像]
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《工人物語7:王國之路》(The Settlers 7: Paths to a Kingdom)破解版[光盤鏡像] 簡介: 中文名稱 : 工人物語7:王國之路 英文名稱 : The Settlers 7: Paths to a Kingdom 游戲類型 : SLG 策略游戲 資源格式 : 光盤鏡像 版本 : 破解版 發行時間 : 2010年 制作發行 : Blue Byte Ubisoft 地區 : 美國 語言 : 英文 簡介 : 中文名稱:工人物語7:王國之路 英文名稱:The Set
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"《工人物語7:王國之路》(The Settlers 7: Paths to a Kingdom)破解版[光盤鏡像]"介紹
中文名稱: 工人物語7:王國之路
英文名稱: The Settlers 7: Paths to a Kingdom
游戲類型: SLG 策略游戲
資源格式: 光盤鏡像
版本: 破解版
發行時間: 2010年
制作發行: Blue Byte
Ubisoft
地區: 美國
語言: 英文
簡介:

中文名稱:工人物語7:王國之路
英文名稱:The Settlers 7: Paths to a Kingdom
游戲語言:英文
開發廠商:Blue Byte
發行廠商:Ubisoft
游戲類型:策略
發行日期:2010年3月23日
官方網站:http://thesettlers.us.ubi.com/the-settlers-7/
游戲介紹:
由Blue Byte 研發的《工人物語7》此次將給予玩家機會去選擇最佳的方式,帶領他們的王國邁向勝利之路,玩家將在文藝復興初期的歐洲展開一段冒險。 Ubisoft 表示,《工人物語7》將帶領《工人物語》系列這套經典策略游戲進入下一個境界,游戲采用的核心機制將延續此系列的成功元素並且不斷創新,讓玩家有能力去開拓他們獨特、令人激動的冒險歷程。
《工人物語7》結合了運輸、生產等內容,讓玩家透過軍事(建立強大的軍隊)、貿易(占領最佳貿易路線以取得財富)與科學(建立寺廟等組織來獲取技術)來邁向勝利之路;游戲不僅采用新的圖像引擎,並強調采用更加進化的AI,每個獨特行為都將擁有超過十多個AI 檔來運作。
Ubisoft 表示,《工人物語7》強調更為豐富的游戲玩法,更加深入的建築與制造系統,讓玩家可以一村又一村的拓展他們的王國,並且優化他們擁有的生產鏈與運輸系統。
玩家在《工人物語7》中,根據每個人不同的玩法,將可以解開不同的內容與獨特的可能性,游戲同時帶來全新勝利點系統,讓游戲更加緊張刺激、更具競爭性;玩家在游戲中的眾多選擇,將可能在不同形式下來獲得不同勝利點,也就是說玩家所作的選擇將可能影響他們所屬王國的變化。
游戲同時提供多樣化多人游戲模式,包括遭遇戰、合作模式或是經典的對抗模式,游戲同時將提供排行榜,並將陸續釋出更多的下載游戲內容等。
配置需求:
操作系統 Windows XP或Windows Vista
DirectX 9.0c
處理器 Pentium 4 1.8 GHz, Athlon XP 1800+ CPU
內存 512 MB RAM
顯卡 64 MB 兼容DirectX 9.0c
支持頂點著色引擎1.1和像素著色引擎1.3 (建議像素著色引擎2.0)
NVIDIA GeForce4 Ti 或以上/ATI RADEON 9500或以上
聲卡 兼容DirectX 9.0c
安裝信息:
2. 載入鏡象
3. 安裝游戲
4. 在\Razor1911\Update\目錄下找到升級補丁並安裝
5. 將 \Razor1911\Crack目錄下的文件復制到以下目錄,比如: X:\Program Files (x86)\Ubisoft\The Settlers 7 - Paths to a Kingdom\
6. 備份並刪除 "My Documents\Settlers7\Profiles.xml"
7. 開始游戲



代碼

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▀▀▀▀▀▀▄▄▄▄▄▄▄▀▀ 1 9 1 1
┌────────────────────────────────────────────────────────────────────────────┐
│ Razor 1911 proudly presents: │
│ The Settlers 7: Paths to a Kingdom │
│ (C) Ubisoft │
├───────────────────────┬────────────────────────────────────────────────────┤
│ Date: 2010-04-27 │ Game Type : Strategy │
│ Size: 1 DVD │ Protection: Ubisoft DRM + Custom Server-Side Stuff │
└───────────────────────┴────────────────────────────────────────────────────┘
Game Notes
~~~~~~~~~~
The Settlers 7: Paths to a Kingdom ties in with the tradition of the series
success while bringing a fresh, modern and innovative strategy game, based on
strong game mechanics and deep gameplay that are hallmarks of the highly
acclaimed Settlers franchise. Players will easily become engaged in an
exciting campaign, skirmish maps or multi-player challenges in a world of
lush forests, open meadows, fast flowing rivers, and high mountains.
Install Notes
~~~~~~~~~~~~~
1. Extract RARs
2. Mount or Burn image
3. Install the game
4. Install the update located in \Razor1911\Update\
5. Copy the whole content of \Razor1911\Crack to your game folder overwriting
any existing files.
Example: X:\Program Files (x86)\Ubisoft\The Settlers 7 - Paths to a Kingdom\
6. Make sure to back up and then delete any previous copies of
"My Documents\Settlers7\Profiles.xml"
7. Start the game (admin rights may be required the first time you run it)!
8. Have Fun!
Minor recurring freezes after every ~10 min. of playing the game are due to a
faulty implementation of the autosave mechanism and are NOT crack-related.
Scene-related rants & stuff:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As far as previous 'cracks' of Ubisoft's new DRM system are concerned:
Both of Skidr0w's releases show us they haven't had a look (probably
even didn't find) the actual protection code and everything hints on em
using parts of publicly collected 'challenge/response' pairs. Luckily
Assassin's Creed II is probably the only target ever where this approach
of 'emulating' the server by a static lookup will yield any measurable
success (due to a basic design flaw in an otherwise pretty neat
idea of software protection). In fact, we considered this approach as
generally too unreliable and 'unworthy' of a scene crack, so we didn't
care about doing it. Instead we opted for going for the arguably
most challenging implementation of Ubisoft's new DRM first
(emulating actual server-side game code). So here it is: The first
Ubisoft DRM crack!
@RELOADED:
Congrats on your recent advances in automating your Solidshield VM cracks.
We actually respect that. However, we wonder why you didn't go all the way
and recompiled the fixed decompiler output to optimized native x86 code as
we did as early as with Perry Rhodan (followed by Anno 1404).
Although we think there's not much merit to discussing technical details in
.nfos (mostly because it's impossible for anyone lacking the skills and
sources to fact-check these statements) we feel the need to preempt all
that made-up "they-ripped-it-from-some-unprotected-tuvaluan-multi12-binary"
bullshit that's sure to follow:
We invite anyone who is able to and interested enough in this to check the
history of scene-released Solidshield VM cracks taking into account things
like availability of possible alternate sources for the protected code
fragments at the time of release, similarity to compiled code (i.e. 'copy &
paste cracks' from differently protected or unprotected binaries), the
rebuilt code's resemblence of the original VM instructions regarding
sequence of mnemonics etc.pp. We're pretty confident (read '100% certain')
you'll come to the conclusion that we were first with respect to rebuilding
actual Solidshield VM code.
Nvm, 'mild respect'!;)
P.S.
Finally, there's a chance of the good ol' times coming back (when
protections had to be dealt with on a per title basis by skilled
individuals) and an opportunity of telling the sharpies from the fakers
again. Thanks Ubi! (Yup, we're actually serious about this :))
Razor 1911 Greetings
~~~~~~~~~~~~~~~~~~~~
To our demo division heroes: Your cracktro rocks (we expected no less;))!

/\
Razor 1911 /__\ Since 1985
/\ /\
/__\/__\
SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE!
IF YOU ENJOYED THIS PRODUCT, BUY IT! SOFTWARE AUTHORS DESERVE SUPPORT!!


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