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 電驢下載基地 >> 软件资源 >> 應用軟件 >> 《VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 頂渲簡體中文版+英文版》2.0 SP1[壓縮包]
《VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 頂渲簡體中文版+英文版》2.0 SP1[壓縮包]
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《VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 頂渲簡體中文版+英文版》2.0 SP1[壓縮包] 簡介: 中文名 : VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 頂渲簡體中文版+英文版 資源格式 : 壓縮包 版本 : 2.0 SP1 發行時間 : 2011年05月05日 制作發行 : 制作發行: Chaos Group 中文漢化:頂渲 Ma5 www.toprender.com 地區 : 大陸,保加利亞 語言
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"《VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 頂渲簡體中文版+英文版》2.0 SP1[壓縮包]"介紹
中文名: VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 頂渲簡體中文版+英文版
資源格式: 壓縮包
版本: 2.0 SP1
發行時間: 2011年05月05日
制作發行: 制作發行: Chaos Group
中文漢化:頂渲 Ma5 www.toprender.com
地區: 大陸,保加利亞
語言: 簡體中文,英文
簡介:

【軟件簡介】
V-Ray 2.0 SP1 是VRay一次全面升級,其速度、功能、穩定性,都有很大提升,強烈建議升級使用。
頂渲簡體中文版由Ma5漢化制作,緊隨英文版的發布而發布,為國人的學習和使用帶來了方便。經嚴格
測試,漢化後的V-Ray 2.0 SP1運行穩定,渲染元素、材質烘焙、V-Ray RT、網絡分布渲染
等功能全部正常。
由於頂渲簡體中文安裝包,刪除原版中正常用戶不需的的用於程序二次開發的SDK包,使安裝程序更加
緊湊,並且能節省磁盤空間,而且原版程序中的功能全部保留。
【頂渲簡體中文版界面】



【新版本特點】
Build 2.10.01 official (3 May 2011)
==============
New features:
(*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
(*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
(*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
(*) Added access to the V-Ray material override exclude list from MaxScript;
(*) Support for the four FumeFX render elements;
(*) Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
(*) The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
(*) Added an environment override slot for VRayCarPaintMtl material;
(*) Added bump slot for the base layer of VRayCarPaintMtl material;
(*) Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
(*) Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
(*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
(*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
(*) XML output for the VRayRenderID render element;
(*) MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
(*) Added an option to VRayToon to compensate the camera exposure;
(*) Ability to map the radius in VRayDistanceTex with a texture;
(*) Option in VRayDistanceTex for a solid inside color;
(*) Custom V-Ray materials now work in the Hair&Fur modifier;
(*) Hair&Fur now produces the same object ID as the emitter object;
(*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
(*) Crash with particular pre-render script that turns off V-Ray lights before rendering;
(*) VRayBlendMtl material blocks the material IDs of its sub-materials;
(*) V-Ray RT: Added support for RPManager material;
Bug fixes:
(*) Noise with "Clamp output" option enabled produced noisy renders;
(*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
(*) Slow rendering with many overlapping VRayProxy primitives;
(*) Randomly missing gizmos when rendering VRayEnvironmentFog;
(*) VRayLights that exclude an object could still affect that object through GI;
(*) Rendering with GI may use more detailed texture mip-map levels than necessary;
(*) VRayHDRI may not respect the specified memory limit for tiled textures;
(*) Crashes with particle systems with 3d displacement and motion blur enabled;
(*) Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
(*) Incorrect velocity element with VRayFur;
(*) Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
(*) Loading an image in the V-Ray VFB with a different resolution did not work correctly;
(*) img2tiledexr used wrong formula when converting images from sRGB color space;
(*) vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
(*) ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
(*) VRayExposureControl was not accessible from MaxScript;
(*) Script error when there is a VRayPlane object in the scene;
(*) VRayPhysicalCamera in "Movie" mode was not exported correctly;
(*) Mesh lights were not exported with the .vrscene exporter script;
(*) Fringes on the edges of flakes in VRayCarPaintMtl material;
(*) Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
(*) Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
(*) Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
(*) The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
(*) The file save dialog for .vrimg/.exr files was not resizable;
(*) The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
(*) The VRayLightSelect element allowed the user to pick meshes instead of just lights;
(*) Incorrect velocity element when rendering Hair&Fur natively;
(*) The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
(*) Wrong spelling for "affect specular" option in VRaySun;
(*) Slow rendering of VRayEnvironmentFog with animated Noise texture;
(*) V-Ray RT: Objects could disappear in animation;
(*) V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
(*) V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
(*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
(*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
(*) V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
(*) V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
(*) V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
(*) V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
(*) V-Ray RT: Scene was empty if motion blur was enabled;
(*) V-Ray RT: Problem with canceling batch render of animations;
(*) V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
(*) V-Ray RT: Standard camera FOV animation was not working;
(*) V-Ray RT: Support for the "Camera map per pixel" texture;
(*) V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
(*) V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
(*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
(*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
【殺毒提示】
已通過安全檢測:
瑞星殺毒軟件2011
卡巴斯基2011
注:授權服務程序,可能被有些殺毒軟件誤報為木馬,設為信認即可。
【測試環境】
本軟件通過下列測試:
操作系統:windows XP/window7 32/64位
3dsmax/design 9-2012 32/64位
【軟件安裝】
參見內附詳細安裝說明。
by ma5 
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