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《Lynda.com出品3ds Max 2011: 粒子特效視頻培訓教程》(Lynda.com 3ds Max 2011 Particle Effects)[光盤鏡像]
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《Lynda.com出品3ds Max 2011: 粒子特效視頻培訓教程》(Lynda.com 3ds Max 2011 Particle Effects)[光盤鏡像] 簡介: 中文名 : Lynda.com出品3ds Max 2011: 粒子特效視頻培訓教程 英文名 : Lynda.com 3ds Max 2011 Particle Effects 資源格式 : 光盤鏡像 學校 : Lynda.com 主講人 : Steve Nelle 發行日期 : 2010年 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 中文
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"《Lynda.com出品3ds Max 2011: 粒子特效視頻培訓教程》(Lynda.com 3ds Max 2011 Particle Effects)[光盤鏡像]"介紹
中文名: Lynda.com出品3ds Max 2011: 粒子特效視頻培訓教程
英文名: Lynda.com 3ds Max 2011 Particle Effects
資源格式: 光盤鏡像
學校: Lynda.com
主講人: Steve Nelle
發行日期: 2010年
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:


中文名:3ds Max 2011: 粒子特效視頻培訓教程
英文名:Lynda.com 3ds Max 2011 Particle Effects
語言:英語
視頻/音頻編碼:
類別:視頻教程
出品公司:Lynda.com
發布時間:2010-10-15
國家: 美國
語言: 英語
作者/主講人:Steve Nelle
時長:~ 5:53
樣片:
簡介:
Lynda.com 出品的時長5小時53分鐘的 3ds Max 2011: 粒子特效 視頻培訓教程。由 Steve Nelle 演示了如何制作一個包括煙霧,海底水下世界,泥石流,爆炸粒子等多種特效。詳細解釋了在3ds Max非粒子系統事件中,選擇粒子原料在空間扭曲和偏流中使用重要性,和制作超密粒子(MetaParticles)流動特效等。本教程附帶練習文件。(xuehui@TLF)
In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.
Topics include:
* Controlling particle timing, quantity, and rotation
* Comparing particle system types, such as PArray, Super Spray, and more
* Using instanced particles to customize a particle's shape
* Understanding how to set up a particle flow
* Wiring PFlow operators and tests to change particle behavior
* Creating realistic-looking particles using maps
* Adding Gravity and Wind
* Using Space Warps like Vortex, Motor, and PBomb
* Making particles follow a path
* Spawning particles
* Creating realistic smoke
目錄:
03:28 Introduction
Welcome 01:01
How to use this course 01:04
Using the exercise files 01:23
34:56 1. Introduction to Particle Systems
Understanding particle systems 02:23
Comparing event-driven and non-event-driven systems 02:58
Controlling particle timing and quantity 04:42
Adjusting particle size and speed 02:55
Making particles rotate 02:36
Exploring standard particle types 02:45
Using metaparticles for fluid-type effects 05:57
Using a scene object as a particle 06:23
Understanding rendering and viewport redrawing 04:17
43:55 2. Particle System Types
Spray 06:04
Snow 05:16
Blizzard 03:25
PArray 12:43
PCloud 07:30
Super Spray 08:57
28:32 3. Introduction to Particle Flow
Understanding particle flow 01:58
Navigating the Particle view 05:47
Working with operators 03:43
Adding a test to an event 04:11
Wiring events to change a particle's behavior 06:13
Adjusting particle flow settings 06:40
40:34 4. Special Material and Rendering Considerations
Understanding material 04:50
Setting map options and particle edge blending 05:53
Changing particle appearance with age maps 10:52
Blurring moving particles with the MBlur map 06:13
Blurring particles 08:16
Outputting a render for compositing 04:30
58:59 5. Introduction to Space Warps
Understanding space warps 02:59
Using Bind to Space Warp 05:43
Adding Gravity to an effect 04:47
Adding Wind to an effect 04:24
Rotating particles with Motor space warp 04:43
Creating swirling effects with Vortex space warp 03:45
Blowing things up with Bomb space warp 04:15
Blowing things up with PBomb space warp 04:42
Making particles follow a path 04:03
Creating wave effects 04:00
Creating ripples 03:53
Deflecting particles off surfaces 08:04
Spawning particles 03:41
15:38 6. Project: Creating Smoldering Cigarette Smoke
Creating a Super Spray particle system for the smoke 02:52
Adding wind 03:09
Dampening the particle movement 03:25
Adjusting the wind settings for realistic smoke movement 02:56
Creating more realistic-looking smoke 03:16
22:07 7. Project: Creating Ocean Water
Creating the geometry and camera 04:39
Adding the background 03:52
Creating water movement 06:07
Creating the animated material for the water 07:29
25:38 8. Project: Creating Fountain Water
Creating Super Spray water particles 09:26
Adding gravity 02:24
Creating the fountain water material 05:30
Constructing the particle water material 03:01
Making final adjustments 05:17
24:43 9. Project: Creating a Mudslide Using MetaParticles
Creating the geometry 03:41
Adding the mudslide particle system 05:46
Binding a Gravity space warp to the particles 02:41
Adding the Deflector space warp 04:07
Creating the materials for the scene 03:03
Making final adjustments 05:25
21:52 10. Project: Exploding a Wooden Shack
Scoping out the project 00:59
Creating the explosive devices 03:11
Adjusting the explosion settings 04:03
Setting up the shack's visibility track 03:22
Creating the fire effect 03:27
Adding a bright explosion glow and wrapping things up 06:50
32:04 11. Project: Turning Water into Steam Using Particle Flow
Scoping out the project 01:06
Creating and positioning the particle flow system 02:09
Reviewing the PFlow events 02:26
Building the water drop geometry 02:37
Creating the water drop material 04:06
Adjusting the PFlow settings 04:38
Adding the Collision Spawn Test and deflector 04:18
Turning the drops into steam 02:46
Creating the steam material 03:49
Making the final adjustments 04:09
00:47 Conclusion
Goodbye 00:47
代碼

QUASAR PROUDLY PRESENTS
· ───────────────────────────────────────────────────────────────────────── ·
3ds Max 2011 Particle Effects
(c) Lynda.com
Supplier . : QUASAR Size ..... : 27 x 50MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 10-23-2010 OS ....... : Win/Mac
· ───────────────────────────────────────────────────────────────────────── ·
3ds Max 2011 Particle Effects
Author: Steve Nelle
In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create
a wide variety of particle special effects including smoke, water,
and explosions. The course provides a detailed explanation of both
event and non-event particle systems in 3ds Max, in addition to
addressing the importance of a particle's material, the use of
Space Warps and Deflectors, and creating fluid effects using
MetaParticles. Six start-to-finish projects are also included in
the course, which show practical techniques for creating ocean water
for underwater scenes, mudslides, and more. Exercise files accompany
the course.
Topics include:
* Controlling particle timing, quantity, and rotation
* Comparing particle system types, such as PArray, Super Spray, and more
* Using instanced particles to customize a particle's shape
* Understanding how to set up a particle flow
* Wiring PFlow operators and tests to change particle behavior
* Creating realistic-looking particles using maps
* Adding Gravity and Wind
* Using Space Warps like Vortex, Motor, and PBomb
* Making particles follow a path
* Spawning particles
* Creating realistic smoke
· ───────────────────────────────────────────────────────────────────────── ·
INSTALLATION
────────────
Unpack, burn or mount and enjoy.
· ───────────────────────────────────────────────────────────────────────── ·
GREETINGS
─────────
We salute our friends, our loyal members and our fair competitors.


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