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 電驢下載基地 >> 其他资源 >> 電腦基礎 >> 《動畫角色設計教程》(Gnomon Workshop Character Design for Animation Part 1/Part 2)[光盤鏡像]
《動畫角色設計教程》(Gnomon Workshop Character Design for Animation Part 1/Part 2)[光盤鏡像]
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發布時間 2017/7/13
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《動畫角色設計教程》(Gnomon Workshop Character Design for Animation Part 1/Part 2)[光盤鏡像] 簡介: 中文名 : 動畫角色設計教程 英文名 : Gnomon Workshop Character Design for Animation Part 1/Part 2 資源格式 : 光盤鏡像 發行日期 : 2008年 地區 : 美國 對白語言 : 英語 文字語言 : 英文 簡介 : 語言:英語 網址:http://www.thegnomonworkshop.com/dvds
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"《動畫角色設計教程》(Gnomon Workshop Character Design for Animation Part 1/Part 2)[光盤鏡像]"介紹
中文名: 動畫角色設計教程
英文名: Gnomon Workshop Character Design for Animation Part 1/Part 2
資源格式: 光盤鏡像
發行日期: 2008年
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:

語言:英語
網址:http://www.thegnomonworkshop.com/dvds/gri01.html
http://www.thegnomonworkshop.com/dvds/gri02.html
類別:教程
翻譯 by gaodeji71@TLF
the gnomon workshop 出品的教程:動畫角色設計 (Character.Design.For.Animation) Part.1/Part.2
主講:Gil RIMMER
在本教程中,Gil Rimmer同時設計兩個動畫角色,Francis 與Paulo 。他們是一個虛構的世紀之交的大都市裡的典型拳擊手形象。這是這套教程的第一部分,內容側重於對這兩個斗士的臉部與頭部的構建。運用了動態輪廓,節奏,平面設計以及構成原則等相關知識。在定位兩個角色之間的互補關系時,Gil特別強調了單個角色之間的各種視覺關系。通過有條不紊的進程,在資料收集後,首先設計出一個簡要方案,通過傳統的辦法來獲得輪廓設計,然後以詳細直觀的圖像與屬性表達列表(expression sheets) 來完成這部分工作。Gil 還與讀者分享了他在設計過程及其在動畫制作中的效用方面的設計思想。

In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.
The Design Brief
Reference Gathering
Designing the Character Head
Traditional Approaches
Orthographic Views
Graphic Design
Value Structures
Color Application
Facial Expressions
Design Pipeline
01: The Brief
02: Head Design Paulo
03: Head Design Francis
04: Orthographic View B & W Francis
05: Orthographic View Color Francis
06: Orthographic View B & W Paulo
07: Orthographic View Color Paulo
Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.
Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.


翻譯 by gaodeji71@TLF
the gnomon workshop 出品的教程:動畫角色設計 (Character.Design.For.Animation) Part.2
主講:Gil RIMMER
這是這套教程的第二部分。Gil繼續講解Francis與Paulo角色的設計工作,內容講解到角色整個身體的正視與3/4視角內容。教程內容的精彩部分是把兩個動畫角色放置到場景裡Paulo 的肉店背後的一個小巷中。
在教程中,Gil強化了教程第一部分中學習到的關鍵設計原則:動態輪廓,節奏,平面設計以及構成原則。
隨後,Gil 對簡要設計方案繼續進行研究,並介紹了獨特的照明方式,光影之間的相互關系,以及更全面的構成基礎知識,補充基調的色彩技巧,應用紋理、氣氛、可視化效果來強化最終設計效果。

In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a ?look and feel? master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.
The Design Brief
Reference Gathering
Full Body Orthographic Views
3/4 Views
Graphic Design
Value Structures
Color Application
Look and Feel
Pitch and Idea Presentation
01: Orthographic View Full Body B&W Francis
02: 3/4 View Full Body B&W Francis
03: Orthographic View Full Body Color Francis
04: Orthographic View Full Body Color Paulo
05: Look and Feel B&W
06: Look and Feel Color
Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.
Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.

NFO:
Part 1
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: Gnomon Workshop - Character Design for Animation Part 1


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: DESCRIPTION
In this DVD, Gil Rimmer simultaneously develops two characters,
Francis and Paulo, who are classic pugilists in a fictional turn of
the century metropolis. This first in a two DVD series focuses on
creating the faces and heads of the two fighters, using dynamic
silhouettes, rhythms, graphic design and composition principles. Gil
stresses the various visual relationships within individual characters
while addressing the complementary relationship between the two
fighters. Through a methodical process, beginning with a design brief
followed by reference gathering, through traditional approaches to
silhouette design and ending on detailed ortho- graphic views and
expression sheets, Gil shares his thoughts about the design process
and its place in the animation production pipeline.
: http://www.thegnomonworkshop.com/dvds/gri01.html

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: RESPECT DUE
CFE .. LiBiSO .. AG .. JGTiSO .. HELL .. DDUiSO

Part 2
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: Gnomon Workshop - Character Design for Animation Part 2


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: DESCRIPTION
In this second in a two DVD series, Gil continues to develop Francis'
and Paulo's designs into full-body orthographic and 3/4 views. The
demonstration finally culminates in a ?look and feel? master shot
posing the fighters in an alley behind Paulo's butcher shop. In the
process, Gil reinforces the key principles from the first DVD: dynamic
silhouettes, rhythms, graphic design and composition. He then explores
the design brief further, introducing unique lighting approaches,
shadow and light relationships, larger composition fundamentals, color
treatments to complement the mood, and applying textures, atmosphere
and visual effects to enhance the final result.
: http://www.thegnomonworkshop.com/dvds/gri02.html

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8 8
8 8
8 : INSTALLATION 8
8 8
8 a. Extract 8
8 b. Mount/Burn 8
8 c. Play & Learn 8
8 8
8 8
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: RESPECT DUE
CFE .. LiBiSO .. AG .. JGTiSO .. HELL .. DDUiSO

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