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《Autodesk Maya 2013教程》(Digital Tutors Introduction to Maya 2013)[光盤鏡像]
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《Autodesk Maya 2013教程》(Digital Tutors Introduction to Maya 2013)[光盤鏡像] 簡介: 中文名 : Autodesk Maya 2013教程 英文名 : Digital Tutors Introduction to Maya 2013 資源格式 : 光盤鏡像 主講人 : Multiple Authors 發行日期 : 2012年5月3日 對白語言 : 英語 文字語言 : 英文 簡介 : 中文名稱: Autodesk Maya 2013教程 外文名稱: Di
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"《Autodesk Maya 2013教程》(Digital Tutors Introduction to Maya 2013)[光盤鏡像]"介紹
中文名: Autodesk Maya 2013教程
英文名: Digital Tutors Introduction to Maya 2013
資源格式: 光盤鏡像
主講人: Multiple Authors
發行日期: 2012年5月3日
對白語言: 英語
文字語言: 英文
簡介:

中文名稱: Autodesk Maya 2013教程
外文名稱: Digital Tutors Introduction to Maya 2013
資源分類: 教程
語言:英語
網址:http://www.digitaltutors.com/11/training.php?pid=724
本教程是由Digital-Tutors機構出品的Autodesk Maya 2013教程,時長:12h 8m ,官方發布時間:2012年5月3日,作者:多個作者。
Autodesk Maya 是三維建模,游戲角色動畫、電影特效渲染高級制作軟件。它集成了最先進的動畫及數字效果技術,不僅包括一般三維和視覺效果制作功能,還與最先進的建模、數字化布料模擬、毛發渲染、運動匹配技術相,已然成為目前市場上用來進行數字和三維制作工具的首選解決方案。動畫師一旦掌握了Maya,會極大的提高制作效率和品質,調節出仿真的角色動畫,渲染出電影一般的真實效果,向世界頂級動畫師邁進。
Maya 主要是為了影視應用而研發的,所以在出世後不久就在《精靈鼠小弟》、《恐龍》等這些大片中一展身手。除了影視方面的應用外Maya在三維動畫制作,影視廣告設計,多媒體制作甚至游戲制作領域都有很出色的表現。
教程幫助您深入了解Maya 的核心功能,通過在Maya中創建一個短期項目了解每一個步驟。教程首先討論了基礎技能和詞匯,當你開始你的Maya學習將是至關重要的。
教程直接進入Maya建模,開始創建一個車輛用於本課程的持續時間。車輛一旦建成,我們將移動到紋理,索具,動畫,動態,我們將完成最終動畫的燈光和渲染。
In this Maya 2013 tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya. We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning.
From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation.

資源更新列表
http://www.VeryCD.com/i/5190747/create/fol...postTime



目錄:
Lesson 1
Introduction and project overview
02:24
Moving the 3D camera in Maya
Free
Lesson 2
Moving the 3D camera in Maya
08:51
Maya user interface overview
Free
Lesson 3
Maya user interface overview
14:10
Creating a Maya project directory
Free
Lesson 4
Creating a Maya project directory
07:08
Saving scene files from Maya
Free
Lesson 5
Saving scene files from Maya
08:29
Viewport shading and selection modes
Free
Lesson 6
Viewport shading and selection modes
07:51
Transforming objects and components in Maya
Free
Lesson 7
Transforming objects and components in Maya
20:23
Using the Channel Box and Layer Editor
Free
Lesson 8
Using the Channel Box and Layer Editor
10:21
Overview of the Maya Attribute Editor
Free
Lesson 9
Overview of the Maya Attribute Editor
09:02
Understanding grouping and parenting in Maya
Free
Lesson 10
Understanding grouping and parenting in Maya
09:12
Using the Maya hotbox
Lesson 11
Using the Maya hotbox
05:42
Selection masks in Maya
Lesson 12
Selection masks in Maya
05:43
Writing a MEL script in Maya
Lesson 13
Writing a MEL script in Maya
13:41
Creating custom Maya shelves
Lesson 14
Creating custom Maya shelves
07:11
Modeling section overview
Free
Lesson 15
Modeling section overview
01:06
Adding reference images
Lesson 16
Adding reference images
05:37
Lofting the fuselage
Lesson 17
Lofting the fuselage
11:36
Adding thickness to the fuselage
Lesson 18
Adding thickness to the fuselage
08:16
Building the lower structure with polygons
Lesson 19
Building the lower structure with polygons
05:53
Adding pipes to the lower structure
Lesson 20
Adding pipes to the lower structure
05:21
Creating the canopy trim
Lesson 21
Creating the canopy trim
05:51
Modeling the wing
Lesson 22
Modeling the wing
06:43
Detailing the wing
Lesson 23
Detailing the wing
05:34
Building the main engine shape
Lesson 24
Building the main engine shape
09:16
Modeling the fan blades
Lesson 25
Modeling the fan blades
09:17
Building the front and back engine cones
Lesson 26
Building the front and back engine cones
05:04
Modeling the thrust ring
Lesson 27
Modeling the thrust ring
07:05
Building scoops on the sides
Lesson 28
Building scoops on the sides
07:42
Adding the canopy
Lesson 29
Adding the canopy
09:10
Modeling the canopy front
Lesson 30
Modeling the canopy front
04:49
Building the top strut
Lesson 31
Building the top strut
07:12
Modeling the grill
Lesson 32
Modeling the grill
10:45
Adding the back of the canopy
Lesson 33
Adding the back of the canopy
09:09
Building the fins
Lesson 34
Building the fins
06:41
Modeling the thrusters
Lesson 35
Modeling the thrusters
11:19
Building the gun
Lesson 36
Building the gun
10:31
Finishing the airship
Lesson 37
Finishing the airship
09:49
Importing geometry into our scene
Lesson 38
Importing geometry into our scene
04:55
Materials and texturing overview
Free
Lesson 39
Materials and texturing overview
08:19
Applying and manipulating simple materials
Lesson 40
Applying and manipulating simple materials
08:20
Working with ramps
Lesson 41
Working with ramps
10:18
Using the Ramp Shader
Lesson 42
Using the Ramp Shader
04:49
Adding multiple materials to a single object
Lesson 43
Adding multiple materials to a single object
05:52
Working with UVs
Lesson 44
Working with UVs
11:21
Using procedural textures
Lesson 45
Using procedural textures
07:05
Lesson 46
Combining nodes to drive material attributes
08:01
Adding specialized materials
Lesson 47
Adding specialized materials
09:23
Working with bump maps
Lesson 48
Working with bump maps
09:13
Adding file textures
Lesson 49
Adding file textures
10:42
Projecting decals
Lesson 50
Projecting decals
07:35
Using Substance to add detail
Lesson 51
Using Substance to add detail
00:48
Rigging section overview
Free
Lesson 52
Rigging section overview
00:47
Cleaning up the scene
Lesson 53
Cleaning up the scene
08:13
Creating control curves
Lesson 54
Creating control curves
11:30
Working with display layers
Lesson 55
Working with display layers
04:35
Modifying an object's pivot
Lesson 56
Modifying an object's pivot
02:33
Using selection handles
Lesson 57
Using selection handles
03:36
Creating custom attributes
Lesson 58
Creating custom attributes
05:26
Using the Connection Editor to drive attributes
Lesson 59
Using the Connection Editor to drive attributes
04:17
Using driven keys to simplify our rigging process
Lesson 60
Using driven keys to simplify our rigging process
09:40
Automating movement with expressions
Lesson 61
Automating movement with expressions
06:13
Adding a speed setting to the expression
Lesson 62
Adding a speed setting to the expression
04:45
Drawing our first joint chain
Lesson 63
Drawing our first joint chain
09:07
Looking at Maya's IK Handle Tool
Lesson 64
Looking at Maya's IK Handle Tool
04:07
Binding geometry to joints
Lesson 65
Binding geometry to joints
04:14
Making our scene animator-friendly
Lesson 66
Making our scene animator-friendly
00:49
Animation section overview
Free
Lesson 67
Animation section overview
00:47
Learning to create and modify keyframes on Maya's Time Slider
Lesson 68
Learning to create and modify keyframes on Maya's Time Slider
11:30
Managing keyframes with the Graph Editor
Lesson 69
Managing keyframes with the Graph Editor
11:31
Animating an object along a path
Lesson 70
Animating an object along a path
08:10
Tweaking an object's behavior along a path
Lesson 71
Tweaking an object's behavior along a path
05:50
Working with Auto Key
Lesson 72
Working with Auto Key
05:51
Utilizing editable motion trails
Lesson 73
Utilizing editable motion trails
06:14
Previewing animations in real-time with playblasts
Lesson 74
Previewing animations in real-time with playblasts
03:48
Animating the flight sequence
Lesson 75
Animating the flight sequence
16:07
Animating the fueling line separating from the airship
Lesson 76
Animating the fueling line separating from the airship
09:04
Adding camera animation
Lesson 77
Adding camera animation
09:38
Finalizing the shot
Lesson 78
Finalizing the shot
07:00
Dynamics section overview
Free
Lesson 79
Dynamics section overview
01:11
Using pre-built dynamics effects in Maya
Lesson 80
Using pre-built dynamics effects in Maya
07:49
Creating particle emitters in Maya
Lesson 81
Creating particle emitters in Maya
09:38
Animating emitter attributes
Lesson 82
Animating emitter attributes
08:21
Changing particle rendering attributes
Lesson 83
Changing particle rendering attributes
07:50
Using the Particle Cloud material
Lesson 84
Using the Particle Cloud material
13:02
Adding engine exhaust behind the aircraft
Lesson 85
Adding engine exhaust behind the aircraft
01:06
Lighting and rendering section overview
Free
Lesson 86
Lighting and rendering section overview
07:58
Working with the Maya Render View
Lesson 87
Working with the Maya Render View
07:59
Controlling anti-aliasing quality of your renders
Lesson 88
Controlling anti-aliasing quality of your renders
08:32
Overview of the various light types in Maya
Lesson 89
Overview of the various light types in Maya
05:41
Basic light controls in Maya
Lesson 90
Basic light controls in Maya
08:55
Lesson 91
Adding shadows to Maya lights
05:00
Changing the Render Stats of objects in Maya
Lesson 92
Changing the Render Stats of objects in Maya
05:01
Lighting our aircraft scene
Lesson 93
Lighting our aircraft scene
10:32
Using the Attribute Spread Sheet in Maya
Lesson 94
Using the Attribute Spread Sheet in Maya
07:27
Adding motion blur to your renders
Lesson 95
Adding motion blur to your renders
12:57
Rendering the final animation from Maya
Lesson 96
Rendering the final animation from Maya
13:05
代碼

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▓ Introduction to Maya 2013 ▓
▒░ ▄▄ ▀ Digital Tutors ▀ ▄▄ ░▒
└─::─┐ ┌─::─┘
▓▓ ░ Date: 2012–09–23 Disks: xx/62 ░ ▓▓
┌─::─┘ └─::─┐
▓▓ ░ In this Maya 2013 tutorial we will help you develop a ░ ▓▓
▓▓ ░ strong understanding of Maya's core features, as we take ░ ▓▓
▓▓ ░ you through every single step of creating a short project ░ ▓▓
▓▓ ░ in Maya. We will start by discussing the foundational ░ ▓▓
▓▓ ░ skills and vocabulary that will be essential as you begin ░ ▓▓
▓▓ ░ your Maya learning. From there we will move directly into ░ ▓▓
▓▓ ░ modeling, where we will begin building the vehicle that ░ ▓▓
▓▓ ░ will be used for the duration of this course. Once the ░ ▓▓
▓▓ ░ vehicle is built we will move into texturing, rigging, ░ ▓▓
▓▓ ░ animation, dynamics, and we will finish up with the ░ ▓▓
▓▓ ░ lighting and rendering of our final animation. ░ ▓▓
▓▒ ░ ░ ▒▓
▒░ ▄▄ ▀ I – Unpack this collection of knowledge. ▀ ▄▄ ░▒
▄▓▓▀▓ II – Mount or burn to access the wast information. ▓▀▓▓▄
▐▓▓▌ ▒░▄▄ III – Watch, read, learn and become all you can be. ▄▄░▒ ▐▓▓▌
▀▓█▄░▀▓▓▀ ▀▓▓▀░▄█▓▀
█▒ iNKiSO, QUASAR, JGTiSO, AG, HELL ▒█
█▒ ▒█
░█▓▀▓▄▄▄▄ Plato (423 BC – 347 BC) was a Classical Greek ▄▄▄▄▓▀▓█░
█▒ ▄▓▀ philosopher, mathematician, student of Socrates ▀▓▄ ▒█
▓░ ▐▓▌ writer of philosophical dialogues, and founder of ▐▓▌ ░▓
▒░ ▀▓▄░ the first institution of higher learning. ░▄▓▀ ░▒
░■ ░▓▀█▓▄▄▄ ░▄▄▄▓█▀▓░ ■░
░ ▒░█ ░░▀▀█▓▄▄░ [email protected] ░▄▄█▓▀▀░░ █░▓ ░
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